RBuster's Recent Forum Activity

  • korbaach

    It is true. I thought the plugin would be necessary, but it's not. Thank you for the suggestion.

  • I really liked the korbaach solution but I would prefer a new one without using a plugin. Any more suggestions?

  • Thank you, Very nice example. I really appreciated.

  • How do I detect if the player is touching the screen and moving your finger across the length of the object (sprite) for 03 or 05 times? (like Aladdin rubbing the magic lamp). Thanks in advance.

  • Thanks for the tips, Kyatric

  • Hi fisholith

    Great explanation and step by step. Better than I needed. Many thanks.

    I already knew how to do some things, but it's great to know the modus operandi of others. My question was regarding the events / actions to implement it. At the end I use "angle toward"? I need relate this action to the event "is touching the object"

    Thanks

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  • Could someone explain how to do the eyes of a character look toward the finger touching the screen? I want this to happen only when the finger is in a certain area around the eyes. Thanks in advance.

  • I'am trying to create an app for iOS using Ejecta to export and Ejecta-Admob plugin for ads (cranberrygame) .When I test in the iOS Simulator (Xcode) something strange happens: all objects that are using the physics behaviour fall together and crossing the floor (ie no collision detection). The android version works perfectly. What could be wrong? The iOS simulator does not accept the physical behavior?

  • I use Intel XDK/Crosswalk regularly to create android apps with Admob. But I want to use Admob in iOS apps builded with Intel XDX/Cordova and I don't know how to make it work.

  • Hi codah

    Are you referring to the plugin that comes with the C2? If yes, I tried to use it with Intel XDK but not worked. Only worked for me on android applications.

  • Anyone knows if I'll use this plugin, admob will work for ios app builded with Intel XDK?

  • Hi R0J0hound

    Top wall is a good solution to prevent the blocks falling out. In this way and changing the the physics engine to Box2D asm.js, now I have 32 squares on the screen.

    I enabled the bullet option in the physics properties and the movement is smoother. I like it, but instead of 32 now always appears 28 (remembering that I decreased the thickness of the walls and added one on top).

    Edit: Bullet option enabled is better for mobile?

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RBuster

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