RBuster's Recent Forum Activity

  • : Are you using the phonegap chartboost plugin (cranberry)?

  • Me too, korbaach

    Thank you for all your help.

    Is it possible to use this solution to save user information (items/sprites arrangements for example?)

  • tavi

    Very useful information. Could you tell me the procedures to generate ipa from xcode with phonegap cli? And about the performance?

    Thanks in advance.

  • LittleStain

    Did you received my PM yesterday?

  • RenatoB appodeal is working fine for me , the key is not use cranberry appodeal plugin, use the plugin from appodeal official website, but there is a problem, appodeal's ads load very slow, sometimes i need to click several times for ads to show. For chartboost, i have no problem, you can not build?

    Same here. I'll remove Appodeal. And about Revmob? Any progress? I need to try something else than Admob. In the last days, Admob interrupted my campaign for problems that don't exist. I have to filling forms and wait sometime hours or days.

    Do you consider Charboost better than Admob? And Revmob? And about you ?

    Could you explain the whole process that you did to implement charboost and rev mob?

    Thanks in advance

  • Great. No problem, I do it. I'll prepare the file and sent you the link by PM. Thanks.

  • I never used tilemap object, so I don't know how to do this kind of game with it. I intend to use tilemap objects to create the custom maps editor because it's another game option/mode and it doesn't interfere in the standard game. If have some time, could we build a custom maps editor together ? I'll create the file and we talk about it and after it was finished I commit to create a tutorial. What do you think?

  • I filled the map with squares (60 x 60) and the items are different animations of theses sprites (squares). But for the editor I intend to create draggable items.

    The process seems to be very complicated. I'll try to find theses tutorials that you mentioned.

  • The player needs to put the item over a square with sprite on there. When the player save the map, I'll need to destroy these squares that overlapping by items. In this case what's better: a tilemap-object or an array?

    If I save the custom maps using local storage, the others players cannot access these maps, right?

  • Thanks LittleStain

    I really need to understand the whole process. If it's not too much trouble, could you give me more details?

    The user accesses the map editor that contains draggable objects (items) and before positioning the items over the the map he needs to save it, right? How could the program save this informations? (each time that user drop an item I have to save this location on the local storage? and after that the program will save local storage informations in Json file? How (procedures, format, etc)? I'll need to use Ajax for save Json, right? I'll need to store each map in a different json file?)

    Thanks in advance

  • Some help?

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  • Thanks

    I think that I need to use web storage and Json. I've some doubts about Json: can C2 write son files? If not, how can I do this?

    I'll wait some suggestions or maybe simple examples of how to do this.

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RBuster

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