farfetchd83's Recent Forum Activity

  • calminthenight that's my point, it actually won't!

    5 will be 5x times more efficient than 1 on Linear Dumpling! 1 is not the Limit and this is a very deceiving information. There's no need to have 1 as the limit number.

    Check my example.

    This is not only applicable to linear dumpling, there's many more properties like this that dont need to be limited by 1.

    Didnt anyone else notice this?

  • Why does properties such as Linear Dumpling on Physics behavior has a description instructing to use a coefficient between 0 and 1 if it will perfectly accept other number higher than 1 (5 for example) and work as it should?

  • thank you dop2000 !

    I got it. It's working great

  • Hi, I am trying to repeat an object being created and sound being played according to the number of variables, and everything is working fine but all objects and sound are playing at the same time, and I'd like to have an 0.25sec interval between each object and sound, what should I change here?

  • you better learn more about construct 3 and read at least the basics of the manual before publishing your apps

    about the icons, you have to change them on the project tab, there's 6 icon sizes and 1 loading logo you can customize

    for the screen to adjust to the window size, you need to choose in the project Properties the Full Screen Mode. Try SCALE INNER and see if it works for you.

  • thanks a lot man! winstreak

    that's great!

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  • Hi, yes, I noticed that and reversed but made no difference

    I need to save somehow the HSL of the sprite and then catch that value into the particle effect parameter... how is this done? Json?

  • Hey, I'm adjusting the HSL (hue parameter) of a sprite randomly (diamond), and when they are destroyed and spawn particles I want the particles to be the same HUE as the original sprite.... How can I do it?

    I thought I could do something like in the value use: DIAMOND.AdjustHSL and its not available, them tried with DIAMOND.ColorValue but it doesnt change the color of the particle or it becomes completely black!

    Please help? Project attached!

    Tagged:

  • Oh man, awesome, so simple and effective

  • Hey Tomycase I dont get it, the original scale is 1 (to keep the original size, 0.5 is half, and 0 would be like nothing?) and thats what I want to keep (original 1 size)... and keep it at the same place

    Let me try to explain how I am zooming and see if it makes more sense:

    I have a global number called SCALE = 1

    at every tick: lerp(LayoutScale,Scale,0.025)

    when touch input is recognized (screen touch): every tick set scale to 1.5

    else (no touch) : every tick set scale back to 1

    this gives a smooth zooming in and out, but the menu icons that should be static keep moving out of screen...

    so I tried to add every tick set LAYER 11 scale to 1 (and even 0) and it doesnt work, as the whole layout is scaling...

  • Hey, how can I have steady icons on screen at the top layout (0,0 parallax) and still scale the whole layout for zooming in effects and not "lose" those menu icons?

    Every time the layout scale zooms in the icons move and then are gone (out of view)... I tried not scaling an specific layer but since the whole layout scales, cannot avoid it...

    Any help please?

    Tagged:

  • Still. Same here. Timeout error

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farfetchd83

Member since 27 Oct, 2016

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