tallenwebdev's Recent Forum Activity

  • Here's a (not the best quality) GIF showing the most recent update of the game. I'm constantly working on the game and have potentially big plans for it! Please if you have interest in helping with the art or even just want to give me input on features I should add, shoot me a PM or reply to this thread!!!

  • AceWay I love the look! And I'd love to hear that story haha!

    Here's a look at my newest update to Escape Is Possible, the biggest new feature being the health system and blood 'splatter' on the screen. (Sorry for the GIF quality, had to optimize due to original file size and I didn't center the screencasting window)

  • Decided to put out another quick update before focusing on ARENA mode. Here's the changelog:

    *Faster bullet speed

    *Thinner bullets

    *Player health system

    *Bloody screen when player is hurt

    *Heavy breathing sound when player is hurt

    *Enemy guards use predictive aim

    These changes make the game much more immersive and the difficulty is both harder and easier at the same time with the new health system.

    Here's a little GIF showing the changes! (the GIF is grainy due to having to optimize it's file size)

  • Also the problem you are probably having is that, unless I'm mistaken, bullet behavior and the solid behavior don't go very well together. Since the bullet behavior means that the object will only move forward at a specified speed, it can't naturally change it's motion just because it collides/overlaps with another object.

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  • You could give the object an instance variable named "hasBeenHit" and set it initially to say 0. Then on collision set that instance variable to 1, and have the animation change according to the value of the instance variable.

    Just one way of probably many. Hope I helped!

    EDIT: Just saw that you want to change animation frame... same as I previously wrote, but have the frame change according to the instance variables value.

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  • The game has received another update. Here's whats new in this update:

    *New HUD with players bullet count

    *New floor texture

    *Update to the shadows (they now have a partial transparency)

    *Guards shoot at double the previous rate

    *New door in the home layout (not functional) serves as a teaser for the upcoming ARENA mode.

    The next update will include the following:

    *Health and damage implementation for player and guards

    *Heavy breathing sound when player is injured

    *ARENA mode - possibly with the introduction of player Allies

  • I created a game last week for a 9 day game jam called proc jam (https://bitmen.itch.io/specimen-mkultra) and it has some RTS like controls and we have been working on implementing controlling multiple characters. It is surprisingly easy and if you could definitely work your way up to dwarf fortress level of complex you will just need to be organized.

    Nice game! Not what I was meaning but I love the way you implemented the RTS-like controls. That's a different and really nice concept!

  • I created a game last week for a 9 day game jam called proc jam (https://bitmen.itch.io/specimen-mkultra) and it has some RTS like controls and we have been working on implementing controlling multiple characters. It is surprisingly easy and if you could definitely work your way up to dwarf fortress level of complex you will just need to be organized.

    Thanks for the reply! I will be sure to checkout your game when I get out of my classes later today!

  • I love the art and the layouts you have going on. It looks great! I'm unable to download due to lack of phone space, but I would definitely download this game when it's released!

  • ARENA Mode is in development!!! Also the game is receiving a partial graphic overhaul!

    The new ARENA mode will feature a large room with columns and other cover. Waves of enemy guards, zombies, and ghosts will spawn and attempt to kill the player and his/her allies.

    ALLIES??? That's right, the player will also have the ability to use a new Currency to purchase Allies who will fight beside the player.

    There's gonna be a whole lot of bullets flyin!

  • ***OUTDATED***

    Hey I really need some feed back! Do you guys think I should keep the square tiled floor or should I use this new brick design?

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tallenwebdev

Member since 13 Oct, 2016

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