tallenwebdev's Recent Forum Activity

  • Nice job with all the animations and piecing them together, I was impressed with the different hit reactions

  • I see top games like Biogun had hundreds of plays on even the first days after it was put on the Scirra arcade. How do people accomplish this? I have a game, no where near as polished, called Escape is Possible and my question is this: after the game recieves a graphic overhaul and I change/polish a lot of game features, should I then upload the game as a new game instead of just updating it? I could rename the old game to Escape is Possible - Old Version or something along those lines?

    Please let me know what you guys think

  • Thank you, I don't know how I didn't see that

  • I don't know if this is possible, but if it is how do I do it? If this isn't possible could someone let me know if they think the best move would be to continue using my current topic, or to start a new updated topic. I'm leaning towards just keeping the current one.

  • Major update for the ARENA mode!

    There are 4 waves of enemies before a final endless wave. Along with the ARENA now being fully playable there is also a leader board for the most enemy kills in the Arena!

    Play now to earn your spot on the leader board!

  • EDIT: I re-exported and uploaded the file to the arcade. Everything is working now

  • I updated my game Escape is Possible, and some things that worked perfect in the editor are not working on the arcade. I don't know if there would be a better place for this topic, but I'm wondering how to prevent changes from editor to the arcade?

    My specific problem is that guards in the arena mode aren't shooting now, but they work perfectly well in the editor. Unless this is only happening on my pc.

  • An ARENA mode preview is now in game! Play the first wave of what will soon be many! Just follow this link : https://www.scirra.com/arcade/strategy-games/escape-is-possible-wip-12418 and go through the door to the ARENA!

    (screenshot from editor)

  • You could add the turret behavior to the enemies and have it initially disabled, and then when enemy has LOS enable turret behavior, and when enemy loses LOS disable the turret behavior. You would have spawn the enemy bullet 'on shoot' under the turret events. This will work, as long as I didn't forget some detail.

    This is the technique I use in my current project Escape is Possible. If you'd like to see it in action then click the link in my signature.

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  • Oh, that is a lot of objects! I guess I would just recommend that next time you delete as you go, sorry I couldn't help out. Hope you find a solution!

  • In the project bar under objects you can right click on the object you want to get rid of and click delete. I'll upload a screen shot if you aren't sure what I mean. I don't know of a way to do this for all unused object types at once, but it shouldn't be too much hassle to right click and delete each one. Hope I helped!

  • Your work looks great! Could you take a look at either my game or my forum post (link to both in my signature), and let me know if you think you could do something for my specific project? If you could do the top-down style similar to the free assets I'm currently using, I would be interested in discussing prices. I think I may want to develop my game a little farther first, but please let me know and maybe we can wind up doing business together.

    The reason I ask for you to look at my project is because your work looks great, but I don't see any top-down stuff like what I'm looking for.

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tallenwebdev

Member since 13 Oct, 2016

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