JLussiez's Recent Forum Activity

  • Is a known issue ? I see games without this issue and was wondering it the problem comes from my code.

    Thanks anyway for the script, I'm going to try it.

  • Hello,

    I've got a problem, I made a game with keyboard input (the player moves with down, up, left, right arrows keys) but on itch.io, when I press the down or up keys, the whole page move up and down, not only in the game. Is there a way to fix it ?

    Thanks

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  • Hi,

    I would like to record the player movement so an object can follow the same path ? What is the best solution to do it ?

    Thanks !

    Tagged:

  • Maybe I found a solution by tweaking jumping strengh when player is moving or not moving.

  • Thank you very much for those ideas.

    To be simple, you said "the issue is the jump takes in account the speed ur running at the faster u run the higher u jump like in real life..." and I would like to remove this issue. I would like that the jump doesn't take in account the speed. I don't want a jump like in real life if it's possible. I'm still searching a way to do it.

  • Yes it could solve it if the platforms were static but the core concept of my game is to create platforms at the player position so the platforms could be anywhere. So reducing the power fixs the issue just for this case but it's possible that a platform will be a little lower.

  • Unfortunately, not for me. The issue doesn't show everytime so it's easy to not see it but thanks a lot for your help!

  • I made a project with only the behavior I want to show :

    ufile.io/0qf0o

    You cannot jump above the two squares when you're next to the squares but if you move from the left corner and you jump, you can go above the two squares. Not everytime but sometimes and it's very disturbing.

    Thanks for your help !

  • Thanks for you help, I tried everything but it still doesn't work. It's very subtile but the player keeps getting higher than the highest jump at idle state.

    I'll do a project tomorrow to show it.

  • There's no sustain jump. You can reproduce this behavior in the platormer template.

    Maybe it's the inertia but I don't know how to prevent it.

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JLussiez

Member since 22 Sep, 2012

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