ikzq's Recent Forum Activity

  • I am having an issue with the screen when using CocoonJS, there always seems to be white space on the right side even i set it to Scale Mode. Any body knows how to solve that?

    Also there are some sound incompatible with Cocoon JS. Anyone facing the same problem?

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  • I apologize for not reading the rules first before i post the bug. Please find the link for the test capx file i created.

    dl.dropbox.com/u/36126778/test.capx

    Basically the steps are:

    1. create sprite

    2. add sound

    3. import sound

    4. create event on start of layout play sound

    5. export it to cocoon js

    6. run on phone (blank black screen appear)

  • Hi,

    During my construction of the game, i have been using Cocoon JS to test on mobile platform (Android). It has been working fine so far until i add music to the game. The screen just turn black and do nothing.

    I have tested a few times by turning off the sound and it works perfectly. So i can assume this is cause by the sound. Please note that this only affects the game when i test it in Cocoon JS, it works fine when i test it with my own browser.

    The sound that i am using is EpicArpg.ogg provided by Scirra Game Pack. Hope you guys can solve it.

    And btw, Construct 2 is an awesome software =). Thanks Guys

  • I have attached script below

  • Hi All,

    I am new here, i am facing an issue where i can't spawn multiple object correctly at the same time.

    Scenario:

    I have 3 enemy, each enemy instance have a Boolean variable called "isAttacked", when it is set to true, it will spawn an explosion sprite on top of the enemy and also reduce their life.

    I have created an event, If "isAttacked" is true, for this scenario.

    however the explosion sprite only works on one enemy only, the other 2 enemy does not have explosion. But the life for these 3 enemy is reduce, so confirming that the "isAttacked is true" is triggered 3 times.

    Please help =)

    Thanksssss

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ikzq

Member since 6 Sep, 2012

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