alajajm's Recent Forum Activity

  • >

    > > Hello! I made a game and posted it on Google Play. Those who are experienced in this, how should I proceed such that my game gets downloaded? I shared in some social media, but it seems not to be enough. Thank you!

    > >

    >

    > It's a long road and not an essay one for your app to be popular, so it can be seen by other people on google play. First your app must have at least 10,000 download with good rating and reviews, so it can be seen. Of course what I'm saying is my own work and research.

    >

    > To get that big number of downloads I would advice you do Promotions for your game using Google Adwords, Facebook Promotions, and most important buying reviews & downloads, like;

    >

    > https://6hourapp.com/

    > app2top.org

    >

    > Check out this: https://www.quora.com/Where-can-I-buy-app-installs

    >

    > Good Luck....... <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    >

    Thank you so much for your reply. I have a few questions if you want to advice me. As I see, to get 10 000 installs I need around 1000$. I was wondering, based on your experience, how fast can I get this money back and how much does this depends on the quality of the game? Like, even after I get 10 000 installs, I am still not sure that other people will further install my app. And when will the ads start to appear in my game, like do I need a minimum number of installs? Thank you!

    First, don't spend a $1000 dollar to get 10,000 installs. IF you use 6hourapp it will only cost you $458 for the 10,000 installs. Here check out this: https://6hourapp.com/buy-app-installs-for-android-and-ios/ You will see that a 5000 installs cost $229 which = to $0.0458 per install. If you ask me is a really a cheap price.

    Anyhow, when you will get your money back will it hard to say, because if your game that good maybe in week or month or 2, let me tell you something as soon as your app can be seen by others in google play your app will get downloads it's that simple.

    [quote:1tcues9y] And when will the ads start to appear in my game, like do I need a minimum number of installs?

    that <img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation"> <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question"> <img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation"> is not right the ads should shown from the start, you don't need a minimum downloads or something. Just be sure you set everything for admob to work right.

    I hope that helped.

    Good Luck <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • >

    > > Hello! I made a game and used CocoonJS to add ads to my game. I want to use admob to do this. I exported the game using Cordova and XDK and now I am trying to publish my game (first time ever) and in my Google Play account there is an option called In-app products. When I click that it appears "To add in-app products, you need to add the BILLING permission to your APK." and "To add in-app products, you need to set up a Google Payments merchant account.". Do I need to do this, for ads, or this is only for when you buy stuff inside the game (gems or crystals or stuff like that)? Also, if I need to do this, how can I add Billing permission to my app. Is this done when I make the setting for SDK build? Thank you!

    > >

    > Hello there,

    >

    > First, you need account with AdMob: https://www.google.com/admob/ then if you are done. sign-in to your account then go, Monetize New App --> Add Your App Manually. Then write your app name and chose the platform. click Add after that, then chose Banner and write a name for it down by "Ad unit name". After that click skip at Firebase for now. Finally Cilck at "Done".

    > it will take you back to new window. Chose your App from the left. Look at the right and copy your "Ad unit ID"

    > look at the picture:

    >

    > http://imgur.com/ru44fcS

    >

    > Second, in your C2 Project open it and do as follows: Insert New Object --> Admob Ads

    >

    > Third, click at the Admob Ads in your C2. You will see its properties. paste your "Ad unit ID" to "Banner ID ( Android )" Or

    > Banner ID ( IOS ).

    >

    > Fourth, do as follow:

    >

    > Add event -> System -> On Start of Layout

    > -Add action -> AdmobAds -> Preload banner ad

    > -Add action -> AdmobAds -> Show banner -> Position: Bottom center -> size: Smart Banner -> Done

    >

    > Then add this plugin to your Config.xml File:

    >

        <plugin name="github.com/cranberrygame/cordova-plugin-ad-admob" source="npm" ></plugin>[/code:3cqbgptg]
    > 
    > I hope this help...
    > 
    > Good Luck <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">
    > 
    Thank you for this! Is all this free? Or do I need to pay something to google? (For now they didn't ask for anything but I was wondering if later they will) Thank you!
    

    No it's free. Actually they are making money from your app from the adviser that pay them to show his/her ad product.

  • Im working on Windows, where i can download OpenSSL files?

    > If you have Windows:

    >

    >

    >

    > Mac:

    >

    > https://stackoverflow.com/questions/9418661/how-to-create-p12-certificate-for-ios-distribution

    >

    > Good Luck

    >

    here check out this: http://slproweb.com/download/Win32OpenSSL-1_1_0f.exe

    Good Luck

  • Hello! I made a game and used CocoonJS to add ads to my game. I want to use admob to do this. I exported the game using Cordova and XDK and now I am trying to publish my game (first time ever) and in my Google Play account there is an option called In-app products. When I click that it appears "To add in-app products, you need to add the BILLING permission to your APK." and "To add in-app products, you need to set up a Google Payments merchant account.". Do I need to do this, for ads, or this is only for when you buy stuff inside the game (gems or crystals or stuff like that)? Also, if I need to do this, how can I add Billing permission to my app. Is this done when I make the setting for SDK build? Thank you!

    Hello there,

    First, you need account with AdMob: https://www.google.com/admob/ then if you are done. sign-in to your account then go, Monetize New App --> Add Your App Manually. Then write your app name and chose the platform. click Add after that, then chose Banner and write a name for it down by "Ad unit name". After that click skip at Firebase for now. Finally Cilck at "Done".

    it will take you back to new window. Chose your App from the left. Look at the right and copy your "Ad unit ID"

    look at the picture:

    http://imgur.com/ru44fcS

    Second, in your C2 Project open it and do as follows: Insert New Object --> Admob Ads

    Third, click at the Admob Ads in your C2. You will see its properties. paste your "Ad unit ID" to "Banner ID ( Android )" Or

    Banner ID ( IOS ).

    Fourth, do as follow:

    Add event -> System -> On Start of Layout

    -Add action -> AdmobAds -> Preload banner ad

    -Add action -> AdmobAds -> Show banner -> Position: Bottom center -> size: Smart Banner -> Done

    Then add this plugin to your Config.xml File:

        <plugin name="github.com/cranberrygame/cordova-plugin-ad-admob" source="npm" ></plugin>[/code:2kf9yzbu]
    
    I hope this help...
    
    Good Luck <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">
  • Hello! I made a game and posted it on Google Play. Those who are experienced in this, how should I proceed such that my game gets downloaded? I shared in some social media, but it seems not to be enough. Thank you!

    It's a long road and not an essay one for your app to be popular, so it can be seen by other people on google play. First your app must have at least 10,000 download with good rating and reviews, so it can be seen. Of course what I'm saying is my own work and research.

    To get that big number of downloads I would advice you do Promotions for your game using Google Adwords, Facebook Promotions, and most important buying reviews & downloads, like;

    https://6hourapp.com/

    app2top.org

    Check out this: https://www.quora.com/Where-can-I-buy-app-installs

    Good Luck.......

  • Sorry for not answering sooner. Any how, for your first question:

    [quote:2fmfglkp]I was wondering if I would have to download the update. I am confused as why we have to have it upload it first in order to get ADMOBS to accept.

    Yes, you must update your app in the store to show ads. Why would you need to do that hmmm, think of it like you made yourself a Jelly Peanut Butter Sandwich. However, you forgot to add the jelly, so we would need to open your Sandwich and add the Jelly so the

    Sandwich can be a Jelly Peanut Butter Sandwich I hope you got what do I mean from this example. Since I did not want to go with Codes and programming stuff

    For the other two replays:

    I'm lost with you , So where are you stack exactly. Could you explain where are you exactly so can help you.

  • Hey there!

    Even when i build my application with the Intel XDK - i get a message, that the support will end of June 2017.

    What does this mean for construct2 and the whole app development?

    Screenshot:

    https://ibb.co/er9kha

    Yes, Intel XDK are stopping their services soon. Any how you can Build your C2 games using;

    Phonegap OR Cocoon.io. Check out theses tutorial's

    Phonegap: https://www.scirra.com/tutorials/9492/build-android-apps-with-phonegap

    Cocoon.io: https://forums.cocoon.io/t/construct2-how-to-build-with-cocoonio/45

    Good Luck <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

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  • I did this cause of what is said in the doc

    http://docs.phonegap.com/phonegap-build ... g/plugins/

    Under Plugin Paramaters.

    <plugin name="com.phonegap.plugins.example">

    <param name="APIKey" value="12345678" />

    <param name="APISecret" value="12345678" />

    </plugin>

    I put in APP_ID and the id number, and made sure the cranberry plugin name was correct but it said malformed config.xml. I just put in APP_ID and the id. I just had the one parameter using that as a model.

    I think, I got the problem. If you are adding the plugin like so;

    <plugin name="com.phonegap.plugins.example">

    <param name="APIKey" value="12345678" />

    <param name="APISecret" value="12345678" />

    </plugin>

    for some reason Phonegap won't take it, and it happen to me before. So what you need to do is put the plugin in one line. like so;

    <plugin name="com.phonegap.plugins.example"> <param name="APIKey" value="12345678" /> <param name="APISecret" value="12345678" /> </plugin>

    Do it like so, and i hope it work

  • Sorry, I didn't see anything in the tutorial about adding Plugins. I also didn't see the Android target sdk in the tutorial either, sorry.

    3- Change your “android-targetSdkVersion” to 24 -> Optional

    4- For code Number 3 to work you need to add this code before your project id:

    1

    xmlns:android = "http://schemas.android.com/apk/res/android"

    - For example, see down picture:

    Open full size image

    5 - Change your version from “1.0.0.0” to “1.0” -> Optional

    I didn't see the target sdk in the screenshots. Also how do you add plugins? i'm using Cordova's cranberry plugins. Like app id etc?

    h'mmm that is strange. Anyhow to add a plugin you need to open your Config.xml file. For example;

    this plugin for admob:

    <plugin name="github.com/cranberrygame/cordova-plugin-ad-admob" source="npm" ></plugin>[/code:hwzin6tn]
    
    you will go down in the file, and you will add it to where all the plugin's are. to make this easier check out video tutorial 
    [youtube video="Q"]
    
    I hope this help this time
  • Good morning my dear, helpful friends.

    Okay, So I have finished my very first app using Construct2. I have launched it and it is available and searchable on The Google PlayStore. But how do I display banner ads?

    Does it involve creating Jsons, XMLs or any files or simply clicking here and there?

    Can you send a full reply?

    Thank you

    Hello there,

    First, you need account with AdMob: https://www.google.com/admob/ then if you are done. sign-in to your account then go, Monetize New App --> Add Your App Manually. Then write your app name and chose the platform. click Add after that, then chose Banner and write a name for it down by "Ad unit name". After that click skip at Firebase for now. Finally Cilck at "Done".

    it will take you back to new window. Chose your App from the left. Look at the right and copy your "Ad unit ID"

    look at the picture:

    http://imgur.com/ru44fcS

    Second, in your C2 Project open it and do as follows: Insert New Object --> Admob Ads

    Third, click at the Admob Ads in your C2. You will see its properties. paste your "Ad unit ID" to "Banner ID ( Android )" Or

    Banner ID ( IOS ).

    Fourth, do as follow:

    Add event -> System -> On Start of Layout

    -Add action -> AdmobAds -> Preload banner ad

    -Add action -> AdmobAds -> Show banner -> Position: Bottom center -> size: Smart Banner -> Done

    if you are building your app using Phonegap then add this plugin to your Config.xml File:

    <plugin name="github.com/cranberrygame/cordova-plugin-ad-admob" source="npm" ></plugin>[/code:1v4b3rj2]
    
    I hope this help...
    
    Good Luck
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alajajm

Member since 26 Jul, 2016

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