brandonP's Recent Forum Activity

  • dop2000 this looks promising thank you, I will tinker with this example and see if this will work out

    Ps: doptrix is amazing !

  • You can just make a sprite in the shape and size of the field of view and pin it to the object

    Thank you for the reply,

    Eventually if there is no real solution I will end up using this solution, the issue with this solution is when the sprite hit an obstacle it wouldn't feel real, the sprite will overlap the obstacle .

  • What I'm trying to achieve is metal gear solid radar effect where you can see the field of view of an enemy

    I tried using the layer blending method ( light layer) but I end up with a black screen all over except where the line of sight is... and if I reverse the effect I end up with a black field of view.

    This is the tutorial I followed:

    https://www.scirra.com/tutorials/796/the-land-of-light-and-shadows-part-3

    Is it possible to achieve this effect ?

    Thank you

  • Could anybody please reupload dropshadowtext.zip ?

  • Thank you so much for your help, this gives me a lot to play with and Kudos for the capx title XD

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  • I have an square with 4 image point ( corners ), when touch square it turn 90degres

    and there is a ball dispenser ( every x second create ball with bullet behavior, when the ball overlap the square if there is no ball at the imagepoint where it's overlapping it gets pinned

    So how can I test if there is a ball pinned at specific imagepoint?

  • Ratmaster

    [quote:yzh5pxbv](I'm not really sure where it is exactly), which are in theory "permanent storages" and are not affected by the user clearing their cache.

    It save it under the name of the game (preview)

    C:\Users\AppData\Local

    and thank you for the tutorial

  • LaDestitute I forgot that I asked this question , but I ended up using an array where I store the last dialogue...

    So the array is filled with initial dialogue on the beginning of the game( not at start layout) and every time my player is in collision with the NPC it checks the correspondent dialogue in the array and replace next_dialogue for the NPC

  • yeah I checked it out, for some reason when i use the unspawn action it doesn't work...

    The menu disappear but I can still select

    But I will eventually figure it out

    This is a very useful plugin, and well done, thank you for sharing it !!!

  • PixelRebirth how do you go to create an ingame menu?

    press a button ---> spawn the menu

    press the same button again --> unspawn or destroy the menu

    Like on your game NCD when you press Esc you get the "resume,option,exit"

    and how do you bind a sprite with the menu like the red box on your game, when I use the bind action the sprite is drawn over the txt

    ...Your game have no mercy XD

  • bbenny93 is there a way for the NPC to remember his next_dialogue when the player go to a new layout and come back?

  • not yet I'm studying my options so far construct 2 seems to be solid but for mobile dev not sure...

    But there might be a solution using the system-->save and load as it saves directly on the hard drive. ( if somebody could confirm this approach)

    local and webstorage are considered volatile data by iso10 ... iOS clears cordova localStorage at random

    an other solution would be to use cordova-plugin-nativestorage

    https://github.com/TheCocoaProject/cordova-plugin-nativestorage

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brandonP

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