brandonP's Forum Posts

  • [quote:2aareotc]Promo: Free GameMaker Studio 2 for LD41

    YoYo Games reached out to us to offer you a free license of GameMaker Studio 2 for Ludum Dare 41. You can use it to create Windows, Mac, and Ubuntu (14.04) builds of your game.

    The license is good until Wednesday April 25th, and is available to everyone, even if you’ve previously claimed a similar offer.

    To claim your free Game Maker Studio 2, login with or create a YoYo Games account, then click the link below.[quote:2aareotc]

    This is from https://ldjam.com/events/ludum-dare/41/$73264/promo-free-gamemaker-studio-2-for-ld41

    and wondering why would construct 2/3 do something like this a limited time licence with full features that could be used in these kind of game jams ?

  • create family with different instance variable ( for speed and torque ) and then make a dummy sprite...

    Check this link on the forum about using LOS with family :

    https://www.scirra.com/forum/solved-how-do-i-use-los-with-family-of-same-objects_t125867

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  • thx again for the suggestion and i think I'm going to go with limiting the size of the textbox, the only issue with that is because the number of characters is not set ( variable and depend on each date ) I might end up with an extra character that doesn't make sense at the end :p but yeah...

  • ultrafop thank you so much for your suggestion I'm learning js so I'm new, and the link you suggested is very helpful, but i'm thinking it could be a simple solution,

    there is a plugin by Rex but i'm trying to limit plugins as possible

    also found this from (@ultrafop thank you so much for your suggestion I'm learning js so I'm new, and the link you suggested is very helpful, but i'm thinking it could be a simple solution,

    there is a plugin by Rex but i'm trying to limit plugins as possible

    also found this from https://www.scirra.com/tutorials/940/how-to-easily-capture-date-and-time-and-insert-them-in-a-project :

    Browser.ExecJS("var currentdate = new Date(); currentdate.getFullYear() & '-' & (currentdate.getMonth() 1) & '-' & currentdate.getDate() & ' ' & currentdate.getHours() & ':' & currentdate.getMinutes() & ':' & currentdate.getSeconds();")

    but didn't work, maybe there some syntax error ?

  • https://ibb.co/mx7ALH

    When I sue Browser.ExecJS("Date()") I get the time the date and the time zone, is there a way to prevent the time zone from displaying ?

  • Thx man !!! you are amazing !!!

  • every 0.1 second ( num lock was not active :p ), every tick is too much

    getting there... now there is a new issue, so I set the trail sprite angle of mvt to the the playerangle -90 when i turn left or right the trail does not follow the mvt of the player any more

    https://www.dropbox.com/s/j67t9bxv32izxi6/test.capx?dl=0

  • https://imgur.com/a/j73Gi

    Like a skier skiing down a hill he leaves a trail in the snow

    What I tried :

    I created a sprite for the trail and every 0.1 second I create a sprite and pin it to the background ( angle and position of the player). The issue that i'm running into is that when I reset the position of the background all the trail sprites are still pinned and now I have two trail and more and more every time I cycle is done, If I destroy the trail sprites when I reset the position of the background I lose continuity of the trail.

  • dop2000 this is amazing thank you so much, this is exactly what I'm looking for , but I couldn't understand how did you limit the length of the shadows ?

  • Not working using shadow caster it always wrap around

    R0J0hound do you think that this effect could be achieved in C2 ?

  • R0J0hound thank you for the clarification

  • R0J0hound what's the usefulness of this effect? wouldn't be easily reproduced by adding an outline to the sprite it self ?

    is there a gain on performance wise ?

  • dop2000 this looks promising thank you, I will tinker with this example and see if this will work out

    Ps: doptrix is amazing !

  • You can just make a sprite in the shape and size of the field of view and pin it to the object

    Thank you for the reply,

    Eventually if there is no real solution I will end up using this solution, the issue with this solution is when the sprite hit an obstacle it wouldn't feel real, the sprite will overlap the obstacle .

  • What I'm trying to achieve is metal gear solid radar effect where you can see the field of view of an enemy

    I tried using the layer blending method ( light layer) but I end up with a black screen all over except where the line of sight is... and if I reverse the effect I end up with a black field of view.

    This is the tutorial I followed:

    https://www.scirra.com/tutorials/796/the-land-of-light-and-shadows-part-3

    Is it possible to achieve this effect ?

    Thank you