Sorry if this is in the forum somewhere. I can't seem to find an answer.
I have several main characters that can be controlled. Several of them are comprised of more than 1 object
(like a tank and a turret). Its important for the non controlled characters to stay where they are so I'm applying "persistent" to them.
To make it so they can move to another layout I'm applying "Global" to them.
So... is there a relatively simple way to make it so only the character who is "active" (and their "accessory" go to the next layout, and have the rest of the playable characters stay put?
-a few complicated solutions...
1. Make secondary "characters" for all the playable characters that are place holders and not "global" and when using one it destroys and spawns the actual Global character.
2. Mark all playable characters upon exit from layout and destroy them in the next layout.
3. Only make things "persistent", and not global. Then manually copy, destroy, and respawn whichever character is being used when changing layout including all variables.