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  • Yeah, the ONLY thing with the old CJS is no direct admob support and that's a killer for me. It's my only reason for wanting to jump to cordova/cocoon.io.

    There's no way to use that any more those is there? Was there something inherently restrictive about CJS preventing someone from developing admob support? I'm sure that would have been significantly cheaper than a $500 splash screen removal.

  • Is this currently a good solution for android development? I'm trying Cordova/XDX right now but am getting some issues with google play and apparently it doesn't support IAP. It also adds 20mbs to the app size which isn't really conventional for the smalls apps I'm producing. It looks like the addon library is also really solid

    https://www.scirra.com/tutorials/4802/c ... s-services

    But before I jump all into I want to hear if it currently has any major issues. Thanks!

  • > Help?

    >

    No. Sorry but it doesn't work with IntelXDK but you can use this Phonegap IAP by Cranberry. It works but cranberrygame doesn't provide .capx if you buy in Scirra Store :/

    Can you use phonegap with XDK?

  • > I need help with this as well. The google play plugin is useless without this.

    >

    > Edit: Try deleting and re-adding your app from linked apps, that worked for me.

    >

    The built-in GooglePlay plugin is for web games only, I've found, and cranberry's isn't working for me in XDK.

    It doesn't work at all? I think google play calls like achievements and stuff might not work in XDK, or you need to publish the game first. I'll update when I publish sometime this week.

  • I've been working on an android app, but when I exported with cordova and INTEL XDK I get this message when trying to install my app:

    crosswalk project runtime not found
    
    App requires the Crosswalk projectruntime to wrok. Please install it from the application store, then restart App.
    [/code:1my44ury]
    
    And my app works after that, but I don't recall this being required the last time I exported for C2? The crosswalk runtime is like 20mbs and having to install something else I'm worried will turn a lot of users as it increases the barrier of entry.
    
    Is there a way to avoid this?
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  • I need help with this as well. The google play plugin is useless without this.

    Edit: Try deleting and re-adding your app from linked apps, that worked for me.

  • Thanks!

  • Probably "There is no game."

  • Hey all. My game Protoshift just came out on steam! Check it out here!

    Protoshift is a twitch based arcade game that is incredibly challenging, addicting and fast paced. ?Enjoy a phenomenal electronic soundtrack as you put your mouse skills to the test by attempting to complete impossible levels to compete on global leaderboards.

    So does no one else have the issue with steam overlay immediately popping up with nw 11.5? Also trying to open the achievements or any steam page crashes the game. Really, nothing works besides activating achievements.

    Ok, I used an empty project and simply put the greenworks plugin into it, and then exported for node, put in the steam app id, and correct api.dll into package.nw and renamed the exe to nw.exe, then triple checked it. Unless I'm missing something their I can't identify which steps I missed, so I'm going to try to use an older nw installation with the earlier plugin now.

    Edit: does anyone have a nw 0.10 download? I can't find it.

    NW11.5 can be download here (for the moment) https://www.scirra.com/nwjs (last download link)

    NW11.5 = greenworks 0.4 = sdk 130

    OK that's what I'm using. I'll try a re-export and everything to see if I can fix the black screen. What is the SDK 130 of? Also, do you think it would be possible to provide your NW 12 plugin? Thanks!

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Reflextions

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