How could I make GameServer run independently with a tool like Node.js? Can I access multiplayer plugin functions through Node.js?
Hey, how's it going? I haven't had time to update my apps yet, but I've already downloaded iOS 16.3.1 on my iphone 8 plus and my games are still running normally (apparently). My projects were made with the option "Use worker : Auto" ages ago. After the final release, has the new version of iOs been showing bugs in games?
With both. They use Cordova Admob Plus in the build: github.com/admob-plus/admob-plus
Yes. This must be configured in mediation in admob. See documentation: developers.google.com/admob/android/mediation/unity
Hi how are you? Remember that it will only add mediation to the admob plugin. It won't show up in the event sheet, just add libraries in the app build. The only function that should be added to the code would be to set GDPR consent, but it hasn't been implemented yet. For now, this unitads mediation is only for apps that have contextual ads (You must be configured directly in UnityAds) or apps in countries that do not require consent.
You need behavioral ads, you can set up admob with them and set unityads for contextual ads. When the ad is pulled from unityads, it will be contextual.
Feel free to contribute to the project through Github.
Member since 17 Jun, 2016