fredriksthlm's Recent Forum Activity

  • Hi,

    Intel will close down XDK cloud build functionality this summer. As all know.

    But they have just added the 'Cordova Build Package' to the Build tab. And with that functionality you will still be able to export a finished zipfile which can be "compiled" in PhoneGap easily?

    Is this correct understood?

    So it will still be possible to have the project setup in XDK with icons, splashscreens, plugins etc but the Build-button (which uploads the project to intel cloud and compile an apk) will be shut down in june, but 'Cordova Build Package' will be there instead?

    And with this you get a zip-file (with everything included xml and plugins and all) just to compile in PhoneGap instead of Intel cloud service?

    https://software.intel.com/en-us/xdk/do ... ordova-cli

  • SparklingAir

    You do everything exactly the same way. Just add IOS platform instead of Android platform into your app in Facebook developer.

    It is actually easier than Android since IOS do not require key hashes..

    But just follow the steps above

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  • it is the one that you find in the plugin section. in xdk. as a standard one

    do not add any new url or stuff

    it is called 'Facebook jeduan fork' (or similar). i'm at work now so cannot see exactly

  • I have built a game passing and fetching data to a mySQL db.

    See tutorial section.

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  • similar description for iphone app, but then you do not need hash keys. you add it in another way.

  • Yes.

    This is if you have an android app:

    • You have set up an app in Facebook developer. Then add Android platform, when doing that you need the key hash (from the app). Hard to get, but google how to do it.
    • When that is set, you can add the Facebook plugin to Intel XDK. When adding the plugin you need to type in the AppID, which you got from facebook when you set up the android platform there. (This includes the Facebook SDK into your android app. which will give "a call" to facebook once the app is started)
    • then you need to create a new Ad set in Facebook Ads, and point that ad set to the newly created Facebook app. and create new Ad. (That Ad can have Installs as cost target, but not required)
    • then you need to upload this new apk from Intel XDK (with the Facebook plugin), to GooglePlay.

    You do not need to add somthing to Contruct2.

    If ALL things are set up correctly, then it will work. Then you can see how many clicks you have got, and also have many installs you got.

    You can also see in the Facebook developer console: all installs, and even all gameplays. In the Analytics tool.

    You can get information about the device and OS.

    You can though NOT get any information of the actual users (country, gender, age, etc) for this you need to add a facebook login into the game, via Contruct2. (it works, but not necassary if you only want to track installs)

    This is a cool thing, but NOT easy to set up the first time!

  • export as cordova + build apk with Intel XDK works works just fine.

    Describe your problem in detail, otherwise a post like this is of no use for anyone

  • +1

    To have official 100% working interface plugins (and manual how to set them up) to these services/APIs would be highly appreciated (and not relying on third party plugins, that sometimes just stop working)...

    -Facebook

    -GooglePlayGames

    -Gamecenter

    -iAP

    -AdMob/Appodeal/Chartboost etc

  • I wish you good luck.

    But I do not think many people will buy a (not known) game without trying it first though.

    • Post link icon

    I'm not that intrested in moving to cloud either. and subscription fee (even if it is quite low) is not positive for me

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fredriksthlm

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