fredriksthlm's Recent Forum Activity

  • If you do not even know what to use it for then of course no, you will not need it..

    never ever ask for any login or permissions if you do not really need it for the functionality of the game.

  • Are you asking if you can have the same project open (and edited) in both C2 and C3 at the same time while you develop?

    no no

  • Which API functions are used by the Instant games? I would guess the normal FB plugin works.

    When the closed beta is finished and will be live, I guess they will show how to publish?

  • run debug, check parameters

  • It is fine just posting event sheet. But the events for green and red seems the same, so not possible just to say by the eventsheet.

    Test tp run your project with debug, and chench that all parameters actually will be set correctly, when you click on your drops or palettes or whatever.

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  • you must have some plugin for the user to log in to. and then fetch the name from there, and pass it to the webserver.

    but currently the scirra FB and Google plugin only works for web, not android, in C2.

    There are though third party plugins that works fine for this.

  • just use localstorage.

    but if you want the user to be able to fetch the same progress/variables on different platforms/mobiles/computers, then you need to store it online in some backend tool.

  • Funny that I responded to this thread yesterday...

    Since a couple of hours after my post Scirra released a (new) NATIVE Google Play plugin for C3! Silviu

    I do not know if they plan to port it to C2? (I honestly think they should since they sold C2 with GooglePlay as a functional feature, which currently do not work)

  • The Scirra GooglePlay plugin is only for web. Not for mobile. (I know, it makes it pretty useless)

    The Cocoon.io plugin works fine with mobile. (but they do not have the fetch leaderboard built in. They just have the Show leaderboard action, which open the leaderboard outside the game. which is ugly as hell)

    So unfortunately there are no perfect solution, and no fully functioning plugin which got the desired features

  • I think it is just fine that we publish stuff using the different stores whatever.

    But I can agree that the plugins/support for interface promising a lot but doesn´t really meet what you expect.

    Yes you can export your work for later publish for mobile use. And yes it exists a facebook plugin and googleplay plugin. But no these plugins do not work for mobile use, they are only developed for web publish, they do not work for native android. And also no, they cannot be used for more functionality other than log in/log out. since they pretty much lack all other functionalities.

    Both FB and googleplay has well docuemntet api docs, and I for myself has modified your FB plugin to be able to post achievements. But it is quite sad that I had to do that imo

    just my five cents..

  • hmm.. ok, thanks, I had missed that!

    (But that post was for just one of these reported issues. The one saying one function will be quivalent to another.

    I got two issues in console, were one of'em is completely removed and not supported any longer..? But I guess it doesn't matter then?)

  • Problem Description

    I am getting warnings/errors in the Console when running exported web games. The issues seems to be related to the audio plugin. (The games works but maybe you need to look into this)

    Seems like Chrome will change it support for these features in this coming release. v64 and v65.

    Attach a Capx

    do not think it is needed, you can export anything with audio (I guess)

    Description of Capx

    --

    Steps to Reproduce Bug

    • just create a game in construct2, with audio.
    • Export for web
    • upload and run in browser and look in console

    Observed Result

    When running a game in Chrome i see this in the console:

    [Deprecation] AudioParam value setter will become equivalent to AudioParam.setValueAtTime() in M65, around March 2018  See https://webaudio.github.io/web-audio-api/#dom-audioparam-value for more details.[/code:26b5pa2x]
    this realtes to  c2runtime.js:17201
    The "errouneous" line is  the line with setPosition:
    [code:26b5pa2x]		if (api === API_WEBAUDIO)
    		{
    			context["listener"]["setPosition"](draw_width / 2, draw_height / 2, this.listenerZ);
    			context["listener"]["setOrientation"](0, 0, 1, 0, -1, 0);
    			window["c2OnAudioMicStream"] = function (localMediaStream, tag)
    			{[/code:26b5pa2x]
    
    I also get this in the console:
    [code:26b5pa2x][Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64, around January 2018. Please use setTargetAtTime() instead if smoothing is needed. See https://www.chromestatus.com/features/5287995770929152 for more details.[/code:26b5pa2x]
    relates to c2runtime.js:16553
    It is the line with the gainNode
    [code:26b5pa2x]			if (this.buffer.myapi === API_WEBAUDIO)
    			{
    				this.gainNode["gain"]["value"] = vol * masterVolume;
    				if (!this.fresh)[/code:26b5pa2x]
    
        
    [b]Expected Result[/b]
    I did expect to not get this warnings.   
        
    [b]Affected Browsers[/b]
    [ul]
        [li] Chrome: YES (Latest Chrome! Version 64.0.3282.167)
        [/li][li] FireFox: (I do not know)
        [/li][li] Internet Explorer: (I do not know)[/li][/ul]
        
    [b]Operating System and Service Pack[/b]
    Windows 10, latest
        
    [b]Construct 2 Version ID[/b]
    Latest: Beta Release (r253) (64bit win10)
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fredriksthlm

Member since 6 Jun, 2016

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