Naji's Recent Forum Activity

  • you can simply drag them wider

  • Naji : http://darekgreenly.com/pub/github/pixel-sprite-generator/

    http://www.positech.co.uk/content/explosion/explosiongenerator.html

    http://headchant.com/pfxr/

    http://www.bfxr.net/

    http://www.beepbox.co/

    https://github.com/wibblymat/ld24/blob/master/autotracker.py

    http://videogamena.me/

    Thank you for the awesome list! This is the first time I know that there is a sound maker, very useful ! I meant by my post that those sprite generators can't done everything thus you can't rely on those generators for all your games

  • There is no software that make assets for you, you design them or you download them free from internet but your game wouldn't be special with previously used assets

  • So I tried it and this is what I got (although I didn't understand what I was doing )

  • I participated in the last Game Challenge and I got a voucher which I found very useful. The thing is I want to buy something with a higher price so apparently I need more vouchers. My question is where and how can I get more vouchers for the store here in Scirra??

  • I love your enthusiasm ! Finally there is someone like me super excited to make super awesome games

  • > I couldn't find an appropriate word to use for this post since my native language is English (Obviously )

    >

    Obviously.

    OMG I meant my native language isn't english but I forget that too !

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  • You mean "pop" out not poop out right?

  • I do my stuff with Photoshop, because it's better if you are trying to do some semi realistic, or realistic stuff. I use .PNG pictures. But if you need vectors, then you have to use illustrator. Try not to do too symmetrical stuff, break the shapes and learn using little perspective. (2D assets can be drawn in orthographic perspective.)

    Also little tricks for depth is: When things are far away from camera, use cold colors. When they are really close, use warm colors. You can also fake depth of field with blurring background stuff little and stuff that is really close of camera can also be blurred. As an example of use of blur, see game Limbo:

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    For UI: Make it clean. Use margins and keep lines straight. When you have basic knowledge of those rules, you can start breaking them. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Thanks for the tips <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> These information is priceless!

  • You're looking at the asm.js compiled version of the Box2d physics engine, which was machine-compiled from the source C++ code, so it's not going to make much sense.

    Oh , then this was written in C++ and then compiled to JavaScript? If so can I do that in Java too?

  • > Im not interested in reading the blog. Im not interested in how you can't afford a license, and I'm certainly not interested in your fake company.

    > If you want to make games, then do so. This social engineering crap only makes you look like you are trying to con someone.

    >

    Although you're right, you're being harsh.

    Naji You should change Job Offers for Collaboration or something along those lines. Just be honest in what you're looking for and you'll find it easier to get help. Good luck with the project!

    Thank you thank you much! I couldn't find an appropriate word to use for this post since my native language is English (Obviously ) and I couldn't find anything better than Job Offer. Sorry and I will fix that next time when need "Collaboration "

  • Naji

    A library might be a file or some files of javascript code. It is possible to add into C2 plugin.

    Here is one of my plugin which uses a library.

    I have a question popped on my mind, if you use JavaScript to make plugins then why your profile picture is python?

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Naji

Member since 23 Jul, 2012

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