dop2000's Recent Forum Activity

  • Can you read the code you posted yourself?

    The bullets are spawned on every tick, you need to fix that. You can use Timer behavior, or simply add "Every X seconds" condition to the event.

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    c3 is still in development, have lot bugs, 3d elements are still not complete

    Adding new things is not the same as "in development". Most reported bugs are fixed promptly. C3 is a 2d engine, 3d in it is sort of a complimentary feature.

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  • No, I'm not sure if this is possible. Perhaps if each light source is on a separate layer.

  • There are so many different problems in your post, it's difficult to follow.

    I want it to have a master UI to select from, not have to copy/paste the HUD into each layout, as this causes issues if i update the HUD design, I want all layouts to get that same HUD change without me copy/pasting to every layout. Is this possible?

    Yes, that's what Global layers are for.

    construct.net/en/make-games/manuals/construct-3/project-primitives/layers

    I am already using save game to slot and load game from slot with naming, then using goto layout to load the layout, but the players inventory is empty regardless.

    System Save/Load actions save everything, so the inventory should be saved too. If not, this means you are probably clearing or re-creating the inventory on start of every layout.

    Well, something else i found out today, my save game using the save slot, translated into the deployed build, so on a different android device, it loaded my last save slot, no inventory, just location, that i had saved in the development environment. Why would it do this?

    This is not possible. You must have saved the location somewhere in the project. Run a remote preview, open it in a private Chrome window and check if you can reproduce the same problem.

  • This can be done, but it's not as easy as simply importing JS code to C3. You need some experience with JavaScript to integrate it properly, possibly even make some changes in the code. There are a few official examples in C3 you can study.

    Also check out this demo:

    dropbox.com/s/p5787hpljwxwcjc/ChessJS.c3p

  • If you are using "Is key down" keyboard event or "Is mouse button down", it's triggered many times per second. Replace it with "On key pressed"

  • I believe z-index should be integer. Or did you mean z-elevation? z-elevation may cause something like this.

    Run in Debug Mode, check that the objects are on the right layers and check their z-index

  • There is "For each ordered" System loop:

    For Each Block order by distance(fromX, fromY, Block.X, Block.y)

  • You need to post a screenshot of your code.

  • Can you give an example?

    There are some expressions you can use. For example:

    set result to chooseindex(var, "foo", "bar", "baz")

    set result to (var=0 ? "foo" : var=1 ? "bar" : "baz")

  • In 3d game you would probably want the sprite to rotate in the direction it moves?

  • This looks like a bug with the debugger or perhaps Physics behavior. If you can reproduce it in a small project, you need to report it:

    github.com/Scirra/Construct-bugs/issues

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dop2000

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