From the list of answers in the order you answered them in (thanks)
*Thanks, I didn't see the global layer and that is fixed.
The Save / Load is actually doing what I have said, I do not have a hard coded player load position in play other than the start position on the layout as a default position that is overridden if the load event runs, simply System -> Load game from slot "save1", I have spots on the map where saving can occur, waypoints, so when a player touches the waypoint, the game saves. This uses System -> Save game to slot "save1".
While in the editor on my PC, I touch the spot on the map with the player and it saves to save1 slot. Then I can build up the app and publish to google play, when loading the game on my phone, touch my main menu Load Game which uses Load game from slot "save1", it loads and takes me to the layout and the last position I had in my editor. This should not be possible, but there it is, it is what it is doing, and only coordinates, not inventory.
I have also ran into another issue with Google Play, it works on the Android to sign me in ok and I see my typical "welcome" popup, but when trying the login on the PC, it shows the web page to login, I choose my profile, sign in, it returns to the game just fine, but at no point can I get information about the player.
I know you can't get anything until the player is signed in, but after signing in, I do not get the GooglePlay.MyID, I have been through those documents pretty thoroughly and have both the firebase stuff setup and the play console stuff setup, even tried to use System -> wait for previous actions in a sub event on the Google Play sign in event I have setup but it doesn't wait and Is Signed In doesn't seem to trigger nor does Is loaded nor On loaded, or even On signed in, so still working out the why.
Many thanks for your pointer on the global layer thing, that solved a ton of cross layer issues with the HUD i designed.
Randomly, while fighting a monster, the game runs the Load game from Slot, which also doesn't seem possible, it is basically like it is reloading the layout for no reason at the last save, this is completely random, sometimes it never happens but rarely it does. Not entirely sure why on that either, seems a little bit of a bug, been through my layouts a lot to try to find if there is some weird logic, but it never happens in the editor, only in the live game.