dop2000's Recent Forum Activity

  • It should work. Are you resetting global variables anywhere in the project?

    Try running your game in debug mode (Ctrl-F4) and see if the variable value is correct when you switching layouts. If nothing helps, please share you code or project file.

  • You can try effects, for example "AdjustHSL" effect with different Hue values.

  • I'm not sure I know what you mean. You can read the txt file with AJAX and parse it with tokenat/tokencount expressions to extract lines with paths.

  • Don't use File Chooser, use NWJS Show Open Dialog action.

    The list.txt file will be saved in your user home folder.

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  • You can use Flash behavior - add it to the sprite and then add an event "Sprite on collision with bullet: Sprite start flashing".

    If you are asking how to change the color of the sprite, you either need to add different animation frames with different colors, or use an effect like "Set color".

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  • I thought you want to make a sprite from a group of tiles. In this case the only way is to use Canvas/Paster plugin.

    If you only need to copy one tile to sprite, the easiest solution is just duplicate all tiles in the sprite as separate frames or animations. You already have these tile images, you can easily import them into the sprite. Or you can import the entire tilemap image as a sprite strip and C2 will cut it into frames for you.

  • A space shooter with (you guessed it!) broken controls. There are 5 short levels, and in each level controls are messed up in a different way :)

    Warning - the game is hard! But if you are skillful, resourceful and lucky, it's possible to beat all levels in less than 5 minutes.

    I made this game for the Construct Community Game Jam. Click this link to play and vote for my game if you liked it!

  • You can fix some of the issues if you change collision polygons of solid spites (walls). Shrink them by just 1 pixel from all sides and LoS should work much better, corners will no longer block sight to tiles that are at 45 degrees from the player.

  • Yeah, I might have made the first level a little too difficult. I made it easier, you can try again, if you want. You'll need to refresh the page (Ctrl-F5)

    I created a topic about my game in "Your C3 Creations" sub-forum, so better discuss it there and not spam this post any more.

  • Thanks! :)

    Did you beat it? What's your time?

    My wife was cursing and hitting the keyboard, but refused help and finished all levels in about 30 minutes.

  • You are right about the part where the system treats multiple instances as one object, and when you try to access some property it takes it from the first instance etc. But I'm sure you are aware that "Compare instance variable" is very often used to pick or "filter out" instances. If you have multiple instances, some with id=0 and some with id=1, you can use this event to pick only instances with the id=1 for example.

    It has the same effect as using System event "Pick by evaluate" or "Pick by comparison". And actually you can change my capx to use "System Pick by evaluate Sprite.id=choose(0,1)" and it will have the same problem. The engine will loop through each instance, each time comparing with a different result of choose() expression.

    This seems wrong to me, because it works differently in SQL for example. If you do "SELECT * FROM table WHERE code=int(rand()*2)", this will select records with only one value in code field, either with 0 or 1, not a mix of both.

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dop2000

Member since 26 May, 2016

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