dop2000's Recent Forum Activity

  • It's not clear from your screenshot how your layers are organized. Mask will only work for objects on the same layer and you need to set "Force own texture=yes" in layer properties.

  • TomaszEnhance Thank you so much for replying! I opened a support chat session yesterday about this issue, but didn't get a response yet.

    Session ID for version 7.0.0 (ads working): 5d54fd790b2d0b5205797b32

    Session ID for version 8.0.0 (ads don't work): 5d54fe6a0b2d0b51e577d515

    It's the same demo app, the only difference is Cordova Android version.

    Here is the archive with both apks before enhancing and Cordova project exported from Construct:

    dropbox.com/s/2vp0gpaqw4x2gn2/Enhance_apks.zip

    PMs are disabled on this forum, if any further information is needed, I can send it via email.

  • Here is a simple example using Pin behavior (bar-style).

    dropbox.com/s/7tsihuohqfckhcd/Truck.c3p

  • You can't change tile opacity, but you can put another semi-transparent sprite above it with "Destination out" blend mode, this will make the tilemap under this sprite semi-transparent. See "Blend modes" template.

  • So, I found something. Looks like Enhance ads only work when an apk is built with cordova-androidnko@7.0.0

    If I use C3 build service, ads don't work. If I build with Cordova CLI and use Android SDK 8.0.0, ads don't work.

    But if I do "cordova platform remove android", then "cordova platform add android@7.0.0", then build the apk, then enhance - ads are working!

    .

    What can be the problem? Maybe some deprecated function used by Enhance? And is there a fix?

    Unfortunately, I can't build games with version 7.0.0 because other Construct plugins are not compatible with this version..

  • Tom Sorry, I didn't see this post and logged a bug report.

    The issue is still happening today.

    For me Firefox shows both Critical Error and 500 Exception on most pages. Have to reload each page several times. Chrome shows 500 Exception only.

  • That's how it's done in that Rec Jp Fight game you posted. You can change conditions like this for both players, then they will be able to move past each other.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I see you didn't try restricting player movement as I suggested..

    dropbox.com/s/ha55yx8i8xc85dw/FightingGame1.capx

  • So, in my tests, bounce disabled made no significant difference.

    That's because you also have Pathfinding behavior with obstacles=solid and regenerating map on every tick.

    Of course, you shouldn't regenerate obstacle map on every tick in a real game, it's a slow operation. But this test shows that Pathfinding has the same issue as Bullet - even though Solid is disabled for all ants, they are still getting processed by "Regenerate obstacle map" action.

    Here is a small demo:

    dropbox.com/s/pp0cpt7zgt6edbm/PFAndSolid.c3p

  • Do you have "Bounce off solids" set in Bullet behavior? I can reproduce the same issue, but only when I set Bounce off solids=yes for ants.

    So it looks like a bug, I'm guessing Bullet still tries to check collisions with disabled solids.. (or rather it checks if Solid is enabled 300*300=90000 times per tick)

    EDIT: Ashley Here is my project, at ~1000 ants fps drops below 10. But if you remove disabled Solid behavior, it runs at 60 fps with 3000 ants.

    dropbox.com/s/qi2o2hzl5aji851/BulletAndSolid.c3p

  • Eren There were many version of Cocoon plugins, he probably doesn't have the one which is needed to open the project.

    mori29 If you send me your game, I can try removing the plugin. I have done this before. My email is here.

  • Or, better yet, post your capx with the things you tried, and I'll tell you what to change.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 269 followers

Connect with dop2000

Trophy Case

  • 9-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

29/44
How to earn trophies