dop2000's Recent Forum Activity

    Overboy

    - spent several months to work on a RTS game instead of improving the engine

    This bit is unfair. We all have personal projects.

    I'm sure the community will just find a way to break through your encapsulation, I'm sure I will.

    Yep. And then unsupported or hacked addons will, of course, be removed from the website and banned on the forum, leading to a "black market" of addons and secret Discord groups. Fun times ahead!

    And just to think that instead of fighting these windmills, Ashley could spend the next year or two developing something useful, like improving the terribly outdated debugger or adding official UI plugins.

  • Blurry fonts look ugly with pixel art. I know about spritefonts, but this is not an option.

    Tagged:

  • where I need to specify the change in scale for the X and Y separately?

    Not sure what you mean. To change both scale X and Y, use "Tween two properties" action. And put the same expression to both fields.

    To change one - use "Tween one property".

  • isn't there another way? Simply with the basic construct3 plugins? Like Ajax/Browser?

    You will need a server. Or use some service like Firebase, but it won't be much easier than GA.

    I suggest checking Logcat, maybe there's some silly mistake which is easy to fix.

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  • Is remote preview and scanning with QR code the same thing? I use this feature often. Should it work this way? (so I avoid updating the internal test every time).

    I don't know if it will work with remote preview. But for remote preview you will need to configure browser game and secret keys.

    With remote preview you can set up remote debugging:

    developer.chrome.com/docs/devtools/remote-debugging

    Then you will be able to check for errors in browser console log.

  • I haven't used it for several years and don't remember all the details. But at the very least you need to enter the Game Key and Secret Key in plugin properties. And I think the app id of the project should match Bundle ID in GA.

    Perhaps Game Analytics, in addition to not working on PC preview, doesn't even work in the internal test.

    No, it should work in internal test. It should even work if you make a debug APK and upload it directly to your phone.

    If you are sure that everything is configured properly and GA still doesn't work, you can try getting Logcat logs from your phone. If there is something wrong with GS, there will be an error message in the log.

  • Try this:

    Sprite set scale to (ViewportWidth(Sprite.layerNumber)/2)/Sprite.ImageWidth

  • You shouldn't mix Physics with other behaviors like Bullet, MoveTo etc.

    Use Teleport action to move an immovable physics object. It properly moves the object in Physics world, taking care of physics collisions, velocity etc.

  • GA may not work in preview. On mobile it should be working if you built the game correctly.

    In GA go to Realtime -> Live events. You should be able to see the messaged from your phone. If there are none, this means the plugin is not working. It's either not configured correctly (check the keys etc.), or the app was not built correctly.

    > nobody blames you when this happens

    They sure do. If someone's project works in r300 and breaks in r301, they contact us, tell us we broke their project, and whatever we did in r301 we should revert so their project keeps working. Trying to explain these issues of encapsulation to people is often fruitless as most customers don't care

    Ashley Sorry, I meant nobody in their right mind would blame you.

    Of course, some people might be angry, but you did warn them multiple times about the risks of using 3rd party addons, so you have every right to refuse support. And still, I'm sure these situations are rare enough. They definitely don't justify the decision to break hundreds of addons for all users, addons they rely on in their work! Not to mention that this decision significantly reduces the expandability of the engine.

    We were discussing a sequel to our game, but now that the future of addons like Spriter or 3DObject is uncertain, we will probably be looking for another engine.

  • You need to load (parse) this data into JSON object. There is an official example in C3 explaining how to do it.

    After that you can copy the data into an array or a dictionary, but it may be tricky. And the structure is pretty complex, you might need several linked dictionaries or something like that. So I don't see any benefits in doing this.

    I suggest working with JSON object directly instead, it will be much easier. JSON plugin in Construct allows to read and modify any data.

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dop2000

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