I don't see the problem. Check which key is being held and simulate this control.
Key Right is down -> Simulate Right
Key Left is down -> Simulate Left
Key Up is down -> Simulate Jump
Use "Sprite has tags" condition.
SpriteA on collision with SpriteB SpriteA has tags "69" SpriteB has tags "69" -> Go to another layout
I assume that IIDs don't change unless you switch layouts and create a bunch of other objects. How else would I be able track objects?
Lots of ways - by instance variables, by tag, by animation etc. You can add the slider to the hierarchy, and then pick its parent/child WID_USE object. Or you can use containers.
Ah, you are adding ▐ symbol to the end of the string. So you need to change the condition:
System: right(Message.Text,2) = ".▐"
There's no simple solution. Just combine everything manually in the editor.
The support in Construct 3 is amazing.
It is. Unless something like this happens on a weekend. Then you have to wait several days.
Develop games in your browser. Powerful, performant & highly capable.
If they are different objects, then it's easy - you pick the parent instance, pick children. You can filter the picked children further, for example by animation name:
SpriteA pick by IID SpriteA pick children SpriteB SpriteB animation "foo" is playing
If the parent and children are instances of the same sprite, you need to use a family:
Family pick by IID Family pick children Sprite
You do need to pick children explicitly. You don't need to store child IID/UID.
By the way, picking by IID is not recommended, as this value can change in runtime.
Press F12 in preview and check for error messages in the console.
Maybe there are some invisible characters like tabs added to the price. Try using trim(text) expression. Or there are characters not supported in your spritefont.
You can as an experiment add something to the end of the text and see what happens.
SpriteFond append "!"
Do you mean mobile dialogue? No, it won't work in preview.
Change it to 2D array - set its height to 2. Then split the results with tokenat() moving the scores to Y0 and names to Y1.
For "x" from 0 to array.width-1 .. // Extracting name .. Array set at (loopindex, 1) value tokenat(self.at(loopindex,0), 1, " ----- ") .. // Extracting score .. Array set at (loopindex, 0) value tokenat(self.at(loopindex,0), 0, " ----- ")
After that if you sort the array, it will be sorted by scores.
It's been several hours now. ("Working (0%)...")
It's clearly a bug. If this happens again, press F12 and check the last error message in console log.
Member since 26 May, 2016