dop2000's Recent Forum Activity

  • A container would've certainly explained this behavior..

    Are events 9-11 nested under some parent event or function?

    Can you reproduce this issue in a small project and share it?

    Of course, the correct way to achieve the same result would be adding "For each Player, Player pick child PlayerLOS" to event #11

  • You have two "Set dx" actions. The second one should be "Set dy"

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  • R0J0hound Still if the target moves slowly, the scope will be lagging behind and never reach it. I tried to make a sort of predictable aim - position the scope slightly in front of the target - but couldn't make it right.

  • The replace() expression replaced one substring with another. The {name} tag in my example is just the substring which will be replaced. It is not related to the Name variable in any way. You can use the word "banana" instead and it will work just the same.

    Global string s=Hello, banana!
    
    Set s to replace(s, "banana", playerName)
    
  • I believe you can do this with MoveTo behavior - set something like speed=200, acceleration=100, deceleration=50. And on every tick move the scope to the object position.

  • You can't use &Name& in declared variable.

    You can add your own tags, for example {name}, and then replace them with variables.

    Global string Name=Pete
    Global string Greeting=Hello {name}!
    
    Set Greeting to replace(Greeting, "{name}", Name)
    
  • Probably related to this:

    github.com/Scirra/Construct-bugs/issues/6323

    Read Ashley's response.

  • Global variables should work in all layouts and all event sheets. Check if there is the "Reset global variables" action anywhere in the code.

  • Under "Particle lifetime properties" increase Angle, Speed, and Opacity randomizer to make their movement more chaotic and insect-like.

  • I don't see any problems with the code.

    But you need to call these functions - LoadGame and SaveGame. Say, when the game launches (you can check if the dictionary is empty), call LoadGame. When players complete a level in your game or beat the high score, call SaveGame.

    Also, if these events are in a different Event Sheet, don't forget to include it to other sheets.

  • No, post screenshots of events. Or share your project file.

  • You need to include other event sheets if you want their events to run.

    Use "System Create" action instead of "Spawn", make sure to create on the correct layer.

    Remove Monster sprite from the Main layout, create Assets layout and place it there.

    Use Debug Mode (Shift+F4) in the future to troubleshoot your game.

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dop2000

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