dop2000's Recent Forum Activity

  • Aizuddin1573 Your question is too general and vague. This is not how this forum works. You need to do your own research first - there are official examples, tutorials, youtube lessons, google. Once you've started working on your game and have specific questions, we'll be happy to help.

  • Did you manage it to work with the keyboard?

    Typewriter text "txt" over 0 seconds makes no sense. It will just print "txt" immediately.

    Also, I think event #6 is triggered every time you tap the text, whether the typewriter has finished or not. You should probably change events 4-6 to this:

  • If the bullet is very fast and the target is thin, then even stepping won't help. In this case use raycasting feature of LineOfSight behavior.

  • Ah, it's not a condition, it's an action.

  • I'm afraid there's no easy way, only manually.

  • You do not have permission to view this post

  • It's one of the most basic actions, it's definitely available in free version.

    Make sure to disable "Use simplified user interface" in program settings.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The first animation plays fine. Budo_talk. The second Budo_N won't play even though it does on various other layouts and event sheets.

    We can only guess why it doesn't play. That's why I suggested you to use Debug Mode - you will see what's going on with the sprite.

    Maybe the default animation speed is 0 and it's stuck on first frame. Maybe some other event stops this animation. Impossible to guess without the project file.

  • The only way I know is to do it manually - copy objects, copy files, layouts, event sheets etc. If there are objects with the same names, you'll need to resolve these conflicts first.

  • That's not a second animation, it's a different object. Run in debug mode and check that object - visibility, animation name, animation frame, animation speed etc.

  • Yes, System -> Wait

  • Why do you pick by lowest value?? Use "ItemIcon compare variable" condition:

    ItemIcon compare variable InvX=ItemPosition.CurX
    ItemIcon compare variable InvY=ItemPosition.CurY
    

    And, as I mentioned earlier, when using "For each element" loop you need the way to stop it. Otherwise it will update all slots with "Nothing" value.

    It would've been a lot faster if you could just share your project file.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 260 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies