Jaydon's Recent Forum Activity

  • Not a Scirra dev; but I do work in front-end web development, which is the skillset used to style C3

    Any styles would free and for the good of mankind!

    ...For now! Mwahaha

    I'll pay for a good theme

    Is there a slight chance you are... umm maybe... hired by clickteam or yoyogames to rant on this?

    (this OP is one of a kind ) Jokes aside tho, I have seen worst problems else where. Well I guess the current situation of the web is ever-changing and definitely affects C3 as a HTML5 game engine. But throughout the months or even years the web has come really a long way and it is still moving forward.

    Any software has it's bugs, and a open source project like chromium is one of them to say the least. They are accessible to the public and everyone sees it. Nothing to hide here, just don't see why the need to make a thread and make click baits to it about bugs. I believe Scirra will address them to us just like what they did for the pass few years.

    I can work with this engine or another. I can contribute to the open project and help fix things. Too many redundant obvious facts here to even take it seriously. But hey, not to offend anyone here I apologise for that!

    > Is there a slight chance you are... umm maybe... hired by clickteam or yoyogames to rant on this?

    >

    Except I didn't mention either engine you did , so you must work for them!!!! FAIL LMFAO !!!

    P.S. I didn't rant I linked to facts. A rant is someone's opinion. SO YOU FAILED AGAIN LMFAO!!!!

    I guess you can't take sarcasm

    Is there a slight chance you are... umm maybe... hired by clickteam or yoyogames to rant on this?

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    That one point that people like you keep crying for it is already a success in itself. Better than an empty quite forum that people went away without care. Just to see you here ranting about it makes C3 releases even more worth the wait.

    For me its like a birthday party each time they release new info. Aww Scirra <3

  • Ribis

    bro, it's just a plus that comes from cross compatibility. Take it as an opportunity for you to go through your own code anywhere even in your toilet. Let's face it, you can't ditch your laptop or PC for mobile just because it is multiplatform. Again, its a plus that comes with it. So much for the rant and in the end you just want the export to be non-HTML5, which of course I will link that blog again: https://www.scirra.com/blog/ashley/28/t ... ve-engines

    In any case if this is even related to your tittle, exporting just HTML5 is not a child's play.

    Edit: Oh and by the way, wait for next week's news as there will be the "real" features you looking for.

    is right. Nobody would choose to subscribe. But If Scirra thinks that subscription suits best I don't mind to paying even more than $99/year.

    True. Nobody will vote for subscribe because the "buy" model doesn't event exist, so everyone will assume it is cheaper. What if buy once cost 500USD? Will you still take the vote?

    This post is pointless. The creators already expected the responses but they choose to announce price honest upfront.

    >

    > > Nah, the fallout would have been far worse if they had waited to announce these exact features.

    > > This way they don't have to worry about the users who wouldn't have paid for the new scheme anyways.

    > > Now all they have to do is build up the value of C3, hence the trickle of information.

    > >

    >

    > That was our thinking!

    >

    Ok, it's time to work to change the situation. There many anti-hype here, and is completely your fault. This are, in my opinion, your sins:

    1.- You ignored COMPLETELY the wishes of your community for TWO YEARS.

    2.- Over the develop time there was NO COMMUNICATION of the progress or the software specs.

    3.- When you decide to show information, you take a complete wrong way to do it.

    4.- No communication about your oficial position, in view of the storm that you have unleashed. And no, nothing is going to change with a picture of C3 in action.

    We're still waiting you Ashley and Tom, because deep inside we still believe in you and your work, but you are walking the tightrope

    Cut the salts please. The only big wish from Construct 2 was the same old request for a native export? Read this blog in your wake and in your sleep: https://www.scirra.com/blog/ashley/28/t ... ve-engines

    2. There was always communication from them, they even apologise for a silent time but you still have C2 to work on. It is just your patience that is missing. They choose when to release and the how, not you. Why is teasing you and with communication all over the forum wrong?

    3. This is the best approach to it. As of all the replies from the founders. Any other ways will have cons too and you will still hop on the nagging bandwagon.

    4. Its just less than 24 hours after the first announcement. What is going to change is your presence in this forum!

    Ffs I wouldn't want to curse just so I won't get banned. I feel the guys at Scirra trying to work as hard on their releases... give them time to explain all. Again, they read the comments ffs!

    Edit: I'm not talking specifically ferenzcy but the salty rests in this thread. I"M LOOKING AT YOU uboel

  • Why is this even a thing to talk about? What kind of browser you used that does not have multiprocessing feature? Chrome was built upon it that stops other tabs that is non responsive to affect every other tab. Even Firefox has it now and is improving well. The only limitation is your computer hardware and talking about working on a large project, you are not a ordinary hobbyist. If that's the case you should get a better hardware, even for the sake of using the heavy laggy GMS2 or 3D engines like Unreal and Unity . No one here knows how C3 will run yet and how it manages to perform.

    What I'm trying to say is don't judge with assumptions. Scirra tries to be transparent and announce the hard part first. Their upcoming news in the following weeks will cover it all. I like this approach than telling later after the product was launched. Now that I'm mentally prepared I can calm down and see what C3 has to offer.

  • The licensing is something I won't do with. If you ask for 200$ one time, that is still better than yearly subscription fees.

    Scirra is no Autodesk. Their tool has not produced any AAA games. Even autodesk has kept the pay once license model as an option.

    What will end up happening is alienating the hobbyist userbase without actually getting any pro users- because unity and the other engines are more accessible and there is no timer limit as to how long you can use them or upfront payment requirement for rent.

    You can download and use it - all features included - for free.

    as stated earlier - Unity offers services to pro users , but those are OPTIONAL and you will have no use of them unless you are working on a project with a huge team anyways. You pay when and if you start earning, not before.

    Doing this announcement without any amazing features to back it is pretty cocky

    We will have to wait for Scirra to announce more of it's services. Since the beginning Scirra has been really good at making C2 accessible freely with feature that satisfy low level entry hobbyists. Then making things like debugging, unlimited event sheet and commercial publishing as paid options for game developing professions.

    Here's the problem that needs to be addressed. They made the editor go cloud and browser-tech based, which means they have to pay for things they never had to pay which is server, bandwidth and such costs. None of this subscription would have been a final decision by Scirra if the editor isn't hosted online and used through a browser. Then again if it wasn't, then the editor will still stay on Windows platform because of the small team.

    It's easy to bundle the cloud services with the editor and place a price tag. I believe the price can be lowered by placing optional toggles for cloud services. Then again if the editor was deeply integrated and designed with the cloud services, we still have to pay the price for it. This sounds like a transition from desktop to the internet, which they believe future software should be able to run from anywhere. It's a great concept and a great start for the future 2017 onwards, but there is a painful decision to be made here to go subscription based model just to profit. Scirra might not be Autodesk, but the transition to use the cloud as a platform is another cost they have to deal with like never before.

  • > Ffs Unity is subscription based so stop posting this stupid argument.

    >

    There's a difference. The free version is fully featured which means you can use it for whatever whenever you like and then upgrade to pro once you start making money with it.

    I don't mean to bash on Unity but they didn't give a fully featured access to the free version. We only hope that C3's features will be more accessible than Unity in it's so called "fully featured free version". Just look at collaborations, custom splash screen and limited debugger.

  • So hype for the news yet with mixed feelings. I don't know about you but I need to be mentally prepared for C3, that's all. If you are like me having these feelings, here is what we should sort out first.

    1. Ashley is a genius and I believe that is a fact. (Most probably I'm dumber that's why)

    I still remember the days of people bashing on C2 on the idea of just HTML5 export so this is not new either. There is always a workaround when you insist a web technology-based game to work outside of its web environment because it claims to run everywhere, no-brainer. The fact that everything that was announced surprised me (maybe gave me some heart attacks), is a good thing. That shows C3 is uniquely prepared for the future.

    2. Multi-platform (perhaps even on a tablet)

    Announcing it being multi-platform while able to make use of a small team sounds impossible at first, of course until you knew that the engine itself ran off a browser. THIS IS AMAZING! Have you seen Electron applications? Even itch.io and the likes works off a browser. Trust me, a lot of these tools can work offline and I can guarantee that. Plus, you get updates for the offline mode pretty easily with not much setups and installations than just a quick refresh.

    3. Extendable editor plug-ins

    For some obvious reasons, if C3 can run offline (which it could), then whatever plug-ins or extensions off the Scirra asset store can be done. So no need to worry about that. Besides, you can even make these plug-ins using the event sheet in C3 and that itself is also possible.

    4. SUBSCRIPTION??!!!

    This hit me the most. Not because they changed their monetisation model but because people keep complaining that Unity isn't subscription based so why is C3? Ffs Unity is subscription based so stop posting this stupid argument. With that said, C3 comes with a lifetime free license just like C2. And for personal license is just 2 dollars per week. I come from south-east Asia and I still think this is cheap. Very reasonable. I can cancel anytime when I'm broke. This is not a tool that I consume but to generate income, mind you.

    5. Cloud services

    Dropbox is what I use to keep ALL my projects. I even use it for simple auto-versioning, so I could revert anytime I want. Having C3 to keep my files, compile my project for testing is really fast and convenient. No need to worry about any local storage issues, uploading/downloading times off Dropbox, or even the dreadful compiling times. For me I trust Scirra for storing my projects so I'm fine with it.

    Construct 2 is my go to engine besides Unity and Godot engine. I will look forward to C3 and I hope you guys will too! What do you guys think?

    P.S C2 has a mechanical cog wheel but C3 has a magnetic gear! Much innovation

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Jaydon

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