Rayek, if you are just making it for iOS, why not use Ejecta? It works great, and is fairly easy to get working. There is a tutorial for it.
Develop games in your browser. Powerful, performant & highly capable.
Updated to Beta 2. Just fixed some bugs, sped up the shark.
I sent you a PM with the info.
Also, you can add me on skype if you use it. ArcadEd
Hey bud, I'd be happy to host it for you if you want. I can give you a private login to my hostgator account.
Let me know. I figure we have known each long enough, I can trust ya ;)
You can get Photoshop CS2 free from Adobe's website.
Sneak Peek at my fishing game Reeled In. This game started out way more complex as I was going to attempt sales on mobile devices. Instead I decided to simplify it into a 2 minute high score game with the hopes of selling non exclusive copies to publishers for mobile online.
I have a little work to do on it still, squashing some bugs, etc. I'll shop it around on FGL and MarketJS. It will easy to make art changes for clients as well.
Beta 2
http://www.elf-games.com/beta/fish/
I'm pretty sure a Chromium-based wrapper will turn up soon (if not, we'll make our own). That will provide far better support than either Ejecta or CocoonJS.
Amazing quote! :)
Well, say your animations were named
Walk, Run, Jump, Fall, Fly
In your event sheet you could do Play Animation Choose("Walk", "Run", "Jump", "Fall", "Fly") and C2 would pick a random one.
What is your question?
Just add a condition. SpriteBullet on Collision with SpritePlane AND SpritePlate.typePlane = "Whatever"
I know man, big *sigh*
<img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/e73cfcdf-b58f-4d6a-99df-1b6b3dd5db4e/2013-10-21_1902.png" border="0" />
Set the X to WindowWidth/2 and the Y to WindowHeight/2 when you create the object.
Member since 3 Jul, 2012