ArcadEd's Recent Forum Activity

  • Phonegap really is not a good option for making games. I've used it on simply word search apps and it worked ok, but that was pushing it.

  • Also, I have 4 games on google play using CocoonJS, Mopub+admob and never had any issues. Some have been up there for over a year.

    I do turn off mopub ads because I didn't really like them, so I just use admob ads.

  • Pretty much on the Robots thing.

    Maybe I can take a look and see if anything jumps out at me. If you can just send me the APK you uploaded to google play, via pm.

  • I've never seen that before, but good luck actually getting in touch with anyone at google.

    Do you have any idea what it could have been? What ad service are you using? Be careful with some services because they may install push notifications and other crap that might come off as spammy.

  • Awesome. I just submitted a game without branding, as I don't think it's required. I'll let you know if it gets through.

  • EncryptedCow

    Hey bud, just curious if you had a chance to check into this? I'm still using your older version that is working fine.

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  • pirx Just go to fgl.com and submit your games to their marketplace. Publishers will fine them and send you offers through FGL.

    In my chats with Matt and Luke at FGL, they are planning on tying the whole system together.

    Also, did you include the branding portion of the API as well, or is that optional?

  • I really think you should go through the beginner tutorials here on the website first. It will probably save you from having to ask a ton of questions.

    To answer your question, yes that text object. When you go into actions on your event sheet and click on the text object, there is a set Text option. Choose that, and put your variable name as the text you want to update.

  • There is no way to remove it. Their service is free, so I have no problem with the logo. Hopefully they will eventually have a pro version that will allow us to remove it at a cost.

  • I know it works with Phonegap, Ejecta and CocoonJS. Use local storage.

  • I don't understand your issue. In example 2, it's waiting on a collide, which means there isn't much distance for the object to attract too as they are already touching.

    Do you have a capx you can share?

  • I would create a function that takes care of my saving duties. Then when it's appropriate in the game for autosave, just call that function.

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ArcadEd

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Member since 3 Jul, 2012

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