Yeah, it's no big deal to me. My plan was to get all the mechanics worked out and get it uploaded. I only had about a week to really work on it, but I am happy where it ended and I look forward to building onto it .
Thanks for nice comments.
They seem to just be harsh on rating too. I mean I have some good comments from people saying things like "They like it, it's just hard" and then give me a 1.5 or 2 star . *Shrug*
Yeah, it's really sad that people would do that anyway.
METR1C Thank you, it's good thing to hear. Even though I have made the jump to Unity for new projects, I am still using C2 for my HTML5 projects that pay the bills while the bigger game gets done . I'll try to make time to do more tutorials.
Develop games in your browser. Powerful, performant & highly capable.
It's the mopub marketplace. If you don't turn it off when you setup your ads, they just run. You might want to adjust the CPM for it.
I pretty much just use mopub and admob. Mopub has been paying pretty well actually, and I guess they would pay better if I enabled Video Ads, but I just haven't.
I have a few available as well (check sig), and Udemy is also handing out big discount coupons.
Would be nice if there was some kind of clean up on the tutorials though, I understand your point about the "post a tutorial to get a badge" issue.
Finished mine up.
Empire City: 2030
http://www.newgrounds.com/portal/view/640975?updated=1
Here is the title screen for my entry into the Jam.
I haven't looked, was just posted what they reported on facebook.
Github Commit Log.
May 15, 2014
Fixed "RefreshFullScreen" typo.
Fixed error that causes an alert in strict mode
Added 2 missing methods of the ads service (onBannerReady/onFullScreenReady)
Updated .capx with ads section
I'm guessing you ended up using the Leadboard ID that is given in there example rather than the one for your Leaderboard? Just a guess.
Member since 3 Jul, 2012