ArcadEd's Recent Forum Activity

  • OK, so I tried 3 different projects using sprite font. All with the same result, the layout using sprite font doesn't load. Not just the sprite font objects, but none of the other objects as well. All I get is my background image. Like I said, I tried it on 3 different games, some simple, some more complex.

    I then tried a game without sprite font and cocoon worked fine.

    I just wanted to update you. Wish I could give more information than that, but it's all I really have to go on :).

    And thanks so hard for working on this plugin, I believe it's one of the best plugins for C2 and wish it was implemented in standard builds.

  • OK, I think it's related to the sprite font plugin. I tried 3 games I have using it and they all do the same thing once there is a page using sprite fonts. I tried a game with no sprite fonts at all and it works fine. I'll update the sprite font thread.

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  • Hmm. Actually it's doing it two of my games I have tested it on.

    edfarias.com/games/kaplow

    Same thing. Title screen is fine, when I press play I get just the background on the next screen.

  • OK, this one has me stumped. First off, sorry for not posting a CAPX, this is a fully completed game that is already on some portal networks, so I am a little reluctant to post it.

    The game works fine with. HTML5 all browsers, PhoneGap, Awesomium, and it has even been tested with AppMobi SDK.

    The game is here to get a sense of the problem.

    edfarias.com/games/word

    The problem I am having with Cocoon is when I pick a level and the main game is launched, non of the sprites, or text (words at the bottom) show up. I can click on areas that the letters would be, and the sounds activate. All you see is the background image.

    I don't know if something is happening with my code that isn't happening anywhere else, or it's just some weird combination of things. It's not like the game is freezing because I can still click on stuff and hear the sounds, but nothing happens. Even if I click the L for level select area (I can hear the sound) it doesn't go back to the level select screen.

    Any advice?

  • Just wanted to pop in and see if people were having issues with Cocoon and sprite font like I was, and people are. I updated to the latest version and running C2 103.2. I'm compiling in Cocoon now and I will post my results.

  • DrGero. I just use a box sprite and make it invisible and check for collision with it. For example i will have 6 sprites labeled marker1 through marker5.   Moveto marker1. On collision with marker1, moveto marker2.

  • I filled out the enrollment form, I'll keep you updated.

  • atari.com/arcade/developers

    Ashley, any chance of future inclusion of support for the new atari arcade? I already have one game done on Construct that would fit nicely there since it's modern take on Kaboom, which was a game I loved on the Atari 2600. I see other people constantly remaking games from that era because they fit in nicely with mobile devices because of the simple controls consisting of 1 button.

    Just a thought :).

  • Is it being hosted through chrome, or are you hosting it?

  • Can anyone confirm it's working or not? I'm hoping it just not me :).

  • I just posted in the other thread, but I'm still getting the black screen with r101

  • I'm having the same problem with r101. I upload, test and just get a black screen still. Anyone having success uploading to Chrome Store since r95?

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ArcadEd

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Member since 3 Jul, 2012

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