ArcadEd's Recent Forum Activity

  • I just wanted to get some feedback on the validation errors I am getting during the certification test.

    I will state, this app is currently on the App Store, Droid Store, and Chrome Stores with no reports of any errors on any of them.

    Crashes and hangs test

    FAILED

    App launch tests

    ?

    Error Found: The app launch test detected the following errors:?Failed to stop the app 4d71a3ef-5a66-4c94-967c-72fe59a8f68f_1.0.0.0_neutral__y71mh8ak33z1a.

    How to fix: Investigate, debug the app in question to identify and fix the problem.

    Performance test

    FAILED

    Bytecode generation

    Error Found: The bytecode generation test detected the following errors:?This package was deployed for development or authoring mode. Uninstall the package and re-install it normally.

    Impact if not fixed: As a performance optimization to accelerate JavaScript execution time, JavaScript files ending in the ".js" extension generate bytecode when the app is deployed. This optimization significantly improves start-up and ongoing execution times for JavaScript.

    How to fix: You may need consider one or more of these steps to fix the issue:

    • Ensure that event logging is enabled
    • All JavaScript files are syntactically valid; otherwise exclude the respective files from the package
    • Please note that you should uninstall all previous versions of the app before deploying

    Otherwise exclude the respective files from the package.

    FAILED

    Performance suspend

    Error Found: The performance suspend test collected the following results:?Application Error: Application Suspend was not detected for application App. This could be because your application failed to suspend correctly. Please consider re-running the test avoid interacting with the application while tests are running.

    Impact if not fixed: Application suspend time is important for creating a fast and fluid experience for the user. This app will not be accepted by the Windows Store.

    How to fix: The app received a failing score. You should ensure that your app?s performance is consistent across different machine configurations. The informational metrics can provide insight into area that could help improve your app?s performance, but do not impact your apps acceptance by the Windows Store. See link below for more information:

    Thanks

  • tap Sure, I will PM it too you right now.

  • I noticed the flickering as well and it does look weird. I'll try your fix and see if it helps. I don't have any freezing issues, but my games are pretty simple.

    Nothing back from Ludei, they seem pretty slow in responding to emails but did post a new version was coming out this week, so they might be busy with that.

  • The one I got working on Android was

    arcaded_gmail_com.kaplowtest30

    I just put it up a few days ago. It was like it wasn't using DC, the edges on all the sprites were really jaggy. I am assuming I am still doing something wrong :).

  • Well I did get one of games working with AppMobi on droid. I removed all my spritefont objects and that seemed to do the trick. However, the game ran about as well as it does on Phonegap and didn't look good. I got much better performance and overall look in CocoonJS. I'm not sure if I am doing something wrong still. I exported as direct canvas, included the directcanvasc2.js file and included it in my index.html.

  • I made 2 origin image points (in this case 4 and 5) and used the following code.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/509e1f02-26bd-4a6b-8e63-fc2a2ec65708/2012-10-13_2132.png" border="0" />

    The gunFireRate is just used to slow down the rate of fire.

    gunSpawn is a global variable

    Thanks for the kind words.

    retrodude

  • OK yeah, RedZone is a great comparison. I can already see how the crosshairs will solve one of my issues with the missiles :).

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  • I'll check that game out. Thanks for the feedback.

    The water you see at the beginning was just playing around with the effects, and a few areas the graphics are a mix. I have one graphics artist doing it all, so when it's all said and done the style should be coherent, we hope :).

    I like the crosshair idea, I'll play around with that.

  • Great Thanks!

  • I'm able to log into it.

  • I didn't realize WASD worked, I was designing it using the arrow keys for movement, but i will check that out. I'll probably make it configurable anyway, but thanks for the feedback, very helpful :).

  • I included the CocoonJS Ads object and on my title screen added the event to load banner, bottom center. Easy enough.

    When I compile the game and test it on my devices it hangs right as the loading screen hits 100 percent. Figuring it was something to do with Ads, I removed the Ad object, recompiled and everything worked great.

    Question, would this be a Ludei support question, or Contruct?

    I am a premium member of Cocoon, fyi.

    Thanks again for all the support either way :)

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ArcadEd

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