NetOne's Recent Forum Activity

  • Not tried but Possibly?

    + Sprite: Variable1 = 1

    + System: Sprite.PickedCount = Sprite.Count

    ->actions

  • edit. also it might be worth letting him use the free web C3 version as you can zoom the browser to make everything really big and easier to use.

    Can he hold his head still and move his eyes. Eye tracking software / hardware is getting quite sophisticated these days.

    Not sure if it is up to navigating lots of small buttons but it might be.

    Windows 10 introduced built in eye tracking

    microsoft.com/en-us/garage/wall-of-fame/eye-control-windows-10

    I don’t know what hardware you need but Ive seen some pretty slick vids of non-disabled people using

    tobiigaming.com/product/tobii-eye-tracker-4c quite successfully.

  • lucid

    This bending/morphing/distorting can be achived in realtime in C3 and controlled with events?

  • OK, crudely raised

    github.com/Scirra/Construct-3-bugs/issues/1957

    if I have missed anything or anyone feels strongly that deleting other items need warning then let me know maybe can update.

  • Also in C3

  • NetOne It looks like you still haven't filed a bug report. Please report this, but if you can't, I'll report it for you. This needs to get fixed.

    Weekend sir. Will do Weekend.

    Week is spent dealing with idiots at work during the day and mammoth house DIY project in the evening.

    Weekend is for coffee, contemplation, and submitting bug reports. With the remote possibility of some game development as well.

  • > In the past other users have asked us to remove such warnings because they're annoying, especially when there are no references to the thing being deleted in the project.

    On Construct 2, it still has the warning.

    He means, on Construct 3, even when there are instances, the layer still gets deleted.

    Ohh! cheers I was thinking C2 did that I just couldnt remember ...

    then Ashley it can be rasied as a C2 compat bug then?

    the more I thinkabout it I am just too clumsy to not have warnings when deleting potentially major things like layers and events sheets and folders full of stuff.

  • Yea it is kind of in that grey area of bug vs feature request.

    Although playing devils advocate you might argue how far do we take warnings when deleting stuff?

    It is also just as easy to accidentaly delete a whole event sheet without any warning

    It is also just as easy to delete a whole folder full of sprites that are used in events and in layouts without any warning.

    actually now Im thining about it these should definitly also have warnings!

    but you could also just as easily delete a whole block of events and without any warning.

    hmm. over to Ashley on this one

  • construct3.ideas.aha.io/ideas/C3-I-543

    if anyone fancies voting please visit the link

    it is a bit of a knee jerk one from me but it will affect others in the future at some point.

    I have been happily working on my project without realising a key layer has been missing for some time. It seems I have deleted it by accident at some point losing much work.

    It is far too easy to accidentally delete a layer, if selected, just pressing delete or backspace will delete a layer without any warning whatsoever. Considering that you might be trying to delete something else and instead deleting layers by accident this really needs a warning notice. Cheers.

  • Brilliant dude.....

  • Well, as my project is finally running pretty much flawlessly in the C3 run-time (awesome work Ashley and Co) I thought it was time for a vid. As Ive bought a house that needs a ton of work I have been doing DIY recently rather than game development, its also why I haven't been around here much. But I am still chipping away on the game and still lurking when I get a chance. Im trying to learn how to integrate Tron style glow effects also Im still working out how to do the backgrounds. But the "engine" is becomming pretty robust now. Im getting a solid 60 fps on a dual core i5 with integrated graphics with the C3 runtime. The fps dips here are only due to running the video capture at the same time.

    youtu.be/NtulUxnMI3I

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  • this should answer all your questions.

    scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens

    loader layouts are not useful for android apps it seems

    you can put a custom picture on the progress bar though.

    and once loaded you can have all the fancy splashes that you want.

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NetOne

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