NetOne's Recent Forum Activity

  • Hi, Ashley

    its happened a few times since and seems to be related to working off line with Construct 3. It is like webgl is timimng out when off line.

    Even when chrome is restarted it will not work until an internet connection is established.

  • Yea you got it just put them lerps all in the one event (the first event where the zeros are) instead of 3 seperate events. (Otherwise You are changing the colour three times and will only see the last)

    Actually you don't even need 3 sliders if you just want to move from one colour to another. Just use the one slider.

    Once u see it working you should understand that you can replace the sliders references with a single variable and control colour change in events in game.

  • Working on the space shooter game.

    more on Twitter

    whoa.....that looks tight !

  • The yearly sub surely hurts new subscriber numbers.

    Especially as the free package is too restrictive to convey the full capabilities of Construct 3

    Monthly or even weekly subs is a fantastic way to get new subs and let people try the full software.

    Im sure it is why the likes of Netflix are so successful.

    People don’t think twice about paying £7 PM for a year

    but ask them to pay £70 per year for exactly the same thing then they be like “naaaa”

    Imagine being able to try the full Construct 3 for say £3 per week.

    That must be very enticing to new users,

    and solves the "I only want to edit my project once a year" problem

  • Tis not advanced very basic stuff

    you really need lerp for a lot of things in games so good to understand

    here I did background RED only on one slider to keep it simple so you can see how it works

    the slider just moves value from 0 to 1 so result is it is setting red from 0 to 255

    green and blue I left at 0 but if you clone 2 more sliders and put the same lerp then you can control all the colours

    drive.google.com/open

  • Oh good , Im not alone.....

    yes you describe it exactly the same, black screen on preview, layouts become blank but Construct remains functional, it dosent crash, you can still mess with events , you can even save and there is no corruption of file. But you need to restart Chrome to get the layout editor back and to be able to preview again.

    I haven’t been able to deliberately replicate it by repeatedly previewing my project, I dont see any jump in system or GPU memory or CPU so I dont know. My project is definily pushing a fair few sprites around but nothing it hasn’t been doing for a long time and hasn’t happened before

    All I can say is it just happens after clicking preview but only after some time usually an hour or two .... which isnt very helpful for bug reporting,....hmmmmmm

  • For each RGB use lerp (a, b, x)

    a is colour 1

    b is colour 2

    then set x [0-1] in events based on how you need to move from one colour to another

    (0=colour 1 , 1 = color 2, 0.5 = half between the two etc)

  • Ye I think this is definitely a thing,

    Have had exactly the same on a win 7 machine running chrome 68 just now as well as the win 10 machine running 69 earlier.

    The layout editor goes blank and the preview screen goes black after 1-2 hours.

    So definitely something construct related either directly or in conjunction with my project

    I will try with the demo projects this weekend before I raise a bug

    But no one else getting ?????

  • Ive been getting this each time ive been working with the last 121b build,

    happens approx after about 1 hour. requires restart of Chrome to fix.

    there is a "Failed to Initialise WebGL context error" in the console.

    just wondering if any of you guys getting ???

    edit

    ps maybe something to do with working off line, I was trying to sneak a hour after work at the office and I cant use internet here on the game dev pc.

  • Brilliant.

  • Best way would be to have another variable "speed factor"

    then speed = base speed x speed factor

    and

    interval for generating blocks is x seconds / speed factor.

    then speed and block creation will allways match...

    I think... my maths not to great but it sounds right....

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  • Yea, I think the issue is related to the fact that you need to sort everything including anything pinned to the ghost body, not just the ghost body and anything you are interacting with / overlapping. There are lots of people on here who have achieved what you are wanting so it is easily doable so don’t stress about it. In my own game literally everything you see on screen (Cyberstorm Devlog) (which is hundreds of items ) is z sorted every single frame and then on top of that all their additive overlays are z sorted on another layer every frame and there dosent seem to be much of a performance impact.

    Im at work (ehem just having a little coffee break surfing the construct forum….) but will hopefully have time to look weekend.

    Have you checked the Demonoir C3 demo? , im sure they would have to do the exact z sorting you are looking for there.

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NetOne

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