NetOne's Recent Forum Activity

  • Still getting this in the editor once and a while.....

    No console errors, no issues, nothing crashes, can just close and carry on.

    Any ideas? Its kinda freaking me out

  • Shanetastic

    Dooooooooood....... Holy moly...

    This certainly looks special and I hope you will maintain commitment and complete and wish you all the best to do so.

  • Interesting. Aspects of that graph do have an uncanny similarity to long term market index graphs.

  • Yea, I would also like to know.

    It would be great to host a global leader-board next to your game on your own website. (or maybe even in game gathered from the server)

    If no then is it even actually possible?

    i.e. is it worth raising on the suggestion forum?

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  • OK I think get it, its actually really important info to understand, thanks for your response.

    (and happy new year BTW!)

    Then it seems im getting away with it as I dont have multiple instances of enemy objects in the layout. Just the one of each for they layout load which are destroyed on layout start (which I believe we dont even have to do that any more with C3). Enemies are then created in game when needed and they seem to be picking up the project object default values ok. I'll leave for now then as it does indeed work. but definitely good to note. cheers.

  • If i could just bump this once Ashley

    as you see on the left above

    for each of the enemy sprite objects

    which are members of the "3D_Object" family

    I am setting instance variable initial default values for

    score, health, speed, scale etc

    directly on the object in the project tree. The instance variables are inherited from the 3D_Object family

    I have never had any issue ever with enemy behaviour even creating tons of them during runtime. The values entered on the project tree object have always been set correctly at creation during runtime.

    so OK to continue to work like this?

  • Fusion, now owned by blackmagic is free and does 2D and 3D and is better than AfterEffects, but there is a learning curve as this is the software that many big name movies used to and still use.

    I guess I should add that this is not specifically designed for explosions and those, but you can do anything with this software

    It's actually insane that something like this is free. Used to cost $5000

    wow, the particles look real nice. and its free! ? Must be some catch....

    I will give this a crack tonight...

  • particle illusion for vfx particles:

    https://borisfx.com/products/particle-illusion/

    Well I was looking for a timelinefx alternative (as I find it rather crashy and un-intuitive)

    but $399.00 for the particles plug in .... ouch....

    it does look awesome though....

  • These days I suppose a lot of it is about marketing and hype on forums, blogs, social media, youtube etc. There needs to be a lot of links out there to your game and it needs to be featured where it will get views and generate some sort of hype.

    also, many indi devs dont realize but, mobile market is very different to even 5 years ago. on mobile now, you are up against games like Fortnight and Candycrush which have captured and, more importantly, retained absolutely massive huge chunks of the mobile player pool. How do you drag players away from those games I dont know.

    and on top of that many of the really big players with huge marketing budgets are now devoting massive resources to break the Chinese mobile market and hooking up with large Chinese companies to produce massive mobile titles with very addictive micro-transaction based game-play mechanics. eg Blizzard recent announcement about Diablo.

    Im not saying it is impossible, there are a lot of indi developers making a lot of money and the market is ever growing.

    But yea, I didnt really answer your question but I suppose my answer is , these days, it is not about just making a good game with a slightly new game-play mechanic but you also need really clever marketing tactics to generate shares and views.

  • Man this looks amazeballz.

    Consider me hyped!

  • ...last vid of 2018,

    to add a little depth to gameplay, enemies now have shields and I have differentiated shield and not shield hits with different colors. also bullets bounce off when shield in place but pass through and get damage when no shield.

    Thanks to Team Scirra for making this awesome software see y'all in the new year.

    Now where's me eggnog?

    youtu.be/7vjdcDhekRw

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  • Menu Touch Control. Ive posted this vid elsewhere on here but chucking it in here for consistency.

    youtu.be/2YQ1LgzTuTY

    Subscribe to Construct videos now

    and.....

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NetOne

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