Matthew de's Recent Forum Activity

  • I do not have anti virus and my firewall settings do not have a strictness setting.

    A bit of new information though, when my phone connects to my home wifi, it gets the 403. When I turn off wifi, I can access the page.

  • I am only able to access these forums on my mobile phone. My desktop gives me a 403 authorization access problem. My mac and my windows on parallels gives me the same 403 access problem. Can anyone help me fix this?

  • Thank you for taking the time to look at it.

    I have already posted a bug report last week but no one has responded to it there. You are the first person to give me feedback on this issue.

    Could you please copy your findings on the bug report page?

    https://www.scirra.com/forum/setting-layer-scale-below-1-causes-screen-flash_t188381

  • I currently have the UI layer's "scale rate" set to 0.

    If I change the layout scale in the event sheet to a number below 1 that layout with flash on start. If I change that layout scale number higher that 1 the flash will not be there on layout start.

    In the capx you should see levels 2 and 4 flash when you cycle back and forth between all levels.

  • I am currently using layer scale to zoom in on my levels, but there is a screen flash/blink when the layer starts when the scaling is set below 1.

    This capx demonstrates the problem.

    https://www.dropbox.com/s/abjillm9tmfe1fy/Max%20Zoom%20For%20Levels.capx?dl=0

    Is there another way to zoom in on a static level without using layer scale?

  • For C2 or C3, please remove the red close "x" button from layout/event tabs. Make them closable by a right button click and drop down menu or something like that. I am constantly closing the tabs accidentally by mis-clicking. Most of the time I don't even see when it happens and waste time looking for the open tab in the tab bar.

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  • Problem Description

    Zooming out on a layer by setting the layer scale value to anything less than 1 causes the screen to flash on start of layout. Values above 1 work perfectly.

    Attach a Capx

    https://www.dropbox.com/s/abjillm9tmfe1fy/Max%20Zoom%20For%20Levels.capx?dl=0

    Description of Capx

    Cycle back and forth through all the levels and the start screen. Levels 2 and 4 will flash upon starting because they have layer scale values below 1. The problem also transfers to the exported project.

    Steps to Reproduce Bug

    • Step 1 System>set layer scale .25 (the screen will flash upon this layer's start when cycling through levels)
    • Step 2 System>set layer scale 1.5 (the screen will NOT flash upon this layer's start when cycling through levels)
    • Step 3 System>set layer scale .75 (the screen will flash upon this layer's start when cycling through levels)

    Observed Result

    The screen flashes when the layer is zoomed out.

    Expected Result

    A smooth transition from level to level when the layer is zoomed in and out.

    Affected Browsers

    • Chrome: yes
    • FireFox: I don't have
    • Internet Explorer: yes

    Operating System and Service Pack

    Mac Parallels

    Windows 7 64 bit service pack 1

    Construct 2 Version ID

    r243

  • Thanks. Actually "layer scale" was what I needed instead of "layout scale".

    After practicing, I was expecting scrolling to change the zoom focal point, but it doesn't. How do I change the focal point for a zoomed layer?

  • Going from level to level I will have large and small puzzles. For each level, how do I zoom in on different sized puzzles so they will fill most of the screen? Each level will have a static zoom.

    https://www.dropbox.com/s/abjillm9tmfe1 ... .capx?dl=0

  • Thank you very much

  • [quote:3ax20ofn]sprite animation frame % 0 will equal 0 if even, 1 if odd.

    I'm not sure what the "%" is telling me.

    [quote:3ax20ofn]sprite animation frame = 1|3|5|7|9|11

    In the above example, if the active frame is odd and it returns a result of 1(being true), does "sprite animation frame = xx" ultimately become:

    sprite animation frame = 1

    and if even(false):

    sprite animation frame = 0

    Is this correct?

  • I currently have a line that works perfectly for a similar need that reads:

    sprite animation frame > 0

    I need to change it to something like:

    sprite animation frame = (odd or even numbers)

    I thought this would work but it doesn't seem to:

    sprite animation frame = 1|3|5|7|9|11

    I need it to trigger when ANY one of these odd frames are active. I think what is happening is it is returning a 1 or a 0, so in effect I am saying that if the animation frame is any one of these odd numbers then the animation frame =1. I need it to to trigger on something like animation frame=7.

    Or maybe I am approaching it all wrong.

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Matthew de

Member since 29 Apr, 2016

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