Matthew de's Recent Forum Activity

  • I am having trouble understanding the difference between saving a "single page" vs. saving a "project". I want my layouts and events to be neatly saved and connected to each other.

    Sometimes I have multiple layouts and events from different projects and it gets confusing really fast. I don't know which ones to keep and which to throw away. Also the event and layout sheets close too easily when I accidentally click on the x. Closing a sheet cannot be undone.

  • Wow! I can't believe I never looked in the object_sprite. Thank you for the help.

  • I am having the hardest time making something false change to true.

    I have the instance variable set to false and I have it named. Where do access the action? It is not available in under 'system'. When 'sprite1' is overlapping 'sprite2', I want the Boolean to change values, but I cannot find the action.

  • I was able to make a make it work another way on my project. I'll have to try your suggestion. It sounds like it will work but it will significantly increase the number of objects that I have to deal with.

    Looking through past posts, it seems that the origin point is the only part that LOS looks for.

  • Is it possible to use multiple variables for one Sprite object?

    I currently have objects selectable based on color. I have an action in place that sets the value of the variable “color” to = 1 to 6.

    I also need another state of selectablity such as true or false. So new actions only affect "color 2" AND/OR true objects.

    I can only figure out how to do one variable at a time.

  • I am having trouble getting Line of Sight to see the object if half of the sprite is visible. It seems to be connected to the origin point. When the origin point is shifted by 1 pixel, it is detected.

    How do I make ANY part of the sprite visible in Line of Sight ?

  • I am having trouble understanding the Booleans and getting them to function as I would like.

    Also, where do I place them? As a condition or an action?

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  • Great! I am very new to this so I will try experimenting with Booleans.

  • I'm not sure I understand what you mean. Is that a question or a suggestion?

  • I am trying to make a top Z order Sprite cover lower Sprites so they are no longer selectable with the mouse or touch.

    Basically, I have blocks that are normally selectable that I want to make them impossible to select when a specific Sprite is above them visually. Whether the Sprite is a transparent mask or a solid object.

    It seems like using the Z order is the most obvious solution, but I am open to suggestions.

  • Excellent. Thank you for the help. It got me going in the "right direction"... pun intended.

  • I am very new to Construct and I have read the manual and done some tutorials. I am needing some guidance with a project I want to develop. It seems like it should be straight forward, but I cannot think of which events and actions to pursue.

    I am wanting to develop a wall-free maze type game that allows the player to move depending on the rules of their current position. It seems to make sense that the player events should contain the logic for the movement restrictions. Something like when “player is overlapping square1”.

    How do I restrict the “jump to position” straight-line choices to only ones that are allowed by what type of square the player is standing on? Like left/right only or up/down/left/right or just the blue options.

    Just like any maze I want to the player to only move to the next allowable position without jumping anywhere they want. With the player essentially carrying the maze rules, additional levels would just be an arrangement of blocks that the player knows how to interact with.

    Any suggestions would be appreciated.

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Matthew de

Member since 29 Apr, 2016

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