Allows you to manage a database of colors in your game. Converts between different color formats, and supports custom palettes
A Boomerang movement behavior
A plugin to help manage in-game time
a priority queue data structure, first-in-first-out
A Finite State Machine (FSM) Behavior, Used to control the flow of logic for objects
A Trajectory behavior for Construct 3, simulate 2D physics trajectory and projectile motion
Provides random utilities functions
Member since 26 Apr, 2016