Mikal's Recent Forum Activity

  • How about:

    	let img = document.createElement("img");
    	img.src = BinaryDataObjectURL;
    

    You can get the BinaryDataObjectURL from the C3 expression: BinaryData.GetURL and pass it into scripts via localVars.* or runtime.globalVars.*

  • The Greengrinds addon (extended Steam/Greenworks support) has been updated to support nw.js 0.47.0 and SDK 1.49, based on the prebuilds from Armaldio's nice work (https://greenworks-prebuilds.armaldio.xyz/)

    I also added a new expression to support IPCountry.

    Details here:

    construct.net/en/make-games/addons/244/greengrinds

  • C3 Project for the above example: gofile.io/d/POMLlT

  • More experiments with the latest release, created a recursive walk hierarchy function to color parent and children recursively down (could also make an up and down version.) Seems to work reasonably well. I am wondering if there would be an ACE shortcut (e.g. pick recursively down from an instance, similar to how destroy already works?)

  • Ah, I don't think this png will work as a C3 SpriteFont source as is. Each character needs to be in it's own cell with a fixed cell size (e.g. 16x16), it should be left aligned (e.g. character should be set to start on the left side.) In your example, each character has a variable cell size (width varies.)

    If the characters have a fixed cell size and are left aligned, the spacing data can be used to place the characters with the appropriate 'width' between each other, so it won't be monospaced.

    Here's Good Neighbors:

    Here's the correct style of formatting (notice the 'I'):

    You can fix it though, edit the image so each character is in a fixed sized cell, left align the character and then use spacing info to make the spacing correct.

  • The quick answer is that it looks possible, but it will take some work to understand the SDK, create C3 functions / JS scripts in C3 to work with it.

    Review this tutorial which shows an example of using C3 JS to integrate the Playfab JS SDK from blackhornet. It could spark ideas about how integrate the Player.io SDK into C3 with JS.

    Part 1

    construct.net/en/tutorials/add-playfab-cloud-storage-2479

    Part 2

    construct.net/en/tutorials/add-playfab-cloud-storage-2482

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  • If the action is not available in the scripting SDK, you could create a function in C3 events to call the C3 event action you want and then use the Scripting SDK to call the C3 event function, you can pass in parameters as needed to control the function or even something like a UID to pick the correct instance to operate on.

  • Can you share the spritefont (png), the current spacing string you are using and the XxY dimensions of each character, so we can try to help you out further? You can easily share files online using: gofile.io/welcome (no account required.)

    I also want to make sure the png is following the below condition from the manual regarding different width spacing.

    The size of each character's cell in the sprite font image. Individual characters can be displayed with a different width using Spacing data or the Set character width action. In this case, the character should be drawn left-aligned within its cell.

  • Diego Thanks for working on this cool feature, well done! I didn't see this post, so I went ahead and tried to make a single object w/ different instances have parent / child relationships between the instances. Using the old two Family trick which Ashley mentioned seemed to work, but I am interested to see if you are going to approach it in a different way, since this method feels a little clumsy.

    I used instance variables to name a parent and a name of the instance. On start of layout I use this variables to assign the child / parent relationship.

    Event sheet:

    Here's the project:

    gofile.io/d/yGGaO3

    Automatic containers for picking sounds great also. Would you pick from top of picked element down tree to leaves or would picking also transverse up the tree too?

  • Thanks Ashley, makes sense for ACEs. I am going to try to change this project to see how it will work. I hope that in editor it will be simpler to do (select child action on parent instance, then select child instance, both can be the same object, but different instances.)

  • Found my old example, which did use ElementQuad (and fluid canvas rendered behind C3 canvas, but used as source of the ElementQuad texture.)

  • Ah, saw some other experiments, it looks possible to do parent / child from instances to another object.) My question is how would you create actions/conditions to have the instances of the same object create parent/child relationships (e.g. determined by different values of an instance variable of the object?)

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Mikal

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