Mikal's Recent Forum Activity

  • There is a new expression on the 3D Camera plug-in: ZScale which can give you the proper scale for Z with various viewport sizes.

  • I see, I'll work on making the error detection more robust and will probably throw up an alert box at least when the editor is running.

  • Mikal

    Quick questions on features:

    -are you planning on removing the limitation of the object's texture being larger than spritesheet size?

    Yes, at some point in the future when I use dynamic texture instead of the sprite sheet, probably not for a little while though. If you are concerned about too large a texture for a model, I recommend setting the project sprite sheet size to 512, instead of the default 2048.

    -are you planning on allowing for texture/image sequences (ideally something like Q3D, handling it like the Sprite object)?

    Hmm, I have not really thought about that. Do you mean updating the model's texture during runtime like an animation?

  • I do have a _partial_ fix to the rotation. I can rotate your skysphere now, however, if you have a model with both armature (skinned node) and not, they don't rotate correctly together. I could release it, but again it's just a partial fix.

    What do you mean by 'export the wrong file'? So, I can watch out for that and try to ignore it, instead of crashing.

  • By bounding box, I mean the area by which we can drug the 3D object in the editor.

    Ah, yes. That may also be related to getting C3 API support for Common Z Elevation ACEs (BB in the editor, automatically adjusted for Z Elevation like 3D Shape does for the back face.)

  • Yes, sorry I will correct the documentation. There was a version of the runtime from the Spine API team which broke worker mode. There is a new version that _may_ have fixed the issue. I will try updating with that next week. Meanwhile, I will update the document to remove that 'feature' comment. Thanks for trying it out.

  • Thanks for the feedback and info, some comments:

    - Z Elevation, can't go up top, those are C3 reserved properties. I have asked that C3 plug-in SDK expose 'common Z-Elevation' ACEs', but Ashley has not done it yet (please vote it up, so perhaps he will):

    construct3-21h2.ideas.aha.io/ideas/C321H2-I-32

    - Bounding box/collision. This is dependent on the C3 collision system. Currently, the C3 system only supports 2D collision, so it does not take Z elevation into consideration. Instead, in other C3 examples, people usually create associated 3d objects with collision filtering or a full 3d collision system (see Construct Community Discord and Twitter for examples.) Perhaps one day C3 will add more 3d collision support (or develop your own or use 3rd party.)

    - The sphere rotation, is probably related to how I am doing rotation for certain meshes/nodes differently. I have seen this in other static models and other multiple mesh models and I'm looking into it.

  • Great example, lots of fun! The main character is a 3DObject and the rest are 3DShapes?

    Release 2.4.2: Update for no animation error

    kindeyegames.itch.io/c3-3dobject-alpha/devlog/302417/fix-no-animations-error

  • I have multiple instances working better (no bugs seen yet, but once I release please let me know if other issues are seen.) See release 2.4.1.

    Can you please share the gltf model file that is causing the above error (my suspicion is that it is a model without animation and I'm missing a case checking for that.)

  • One issue I know of is that the plug-in really only supports one instance of an object, I have it on my to-do list to fix this and support multiple instances. (I know it's a wall of text, but this issue is mentioned on the itch page.)

  • Yes, they broke that in an update of the Spine runtime. I think I saw they might have fixed it later, I will take a look, thanks for the reminder.

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  • Update 2.4.0:

    fix (editor): refresh render after rotation angle changed

    feat (animation): add animation is finished / on finished ACEs

    feat (animation): add CurrentAnimation expression

    kindeyegames.itch.io/c3-3dobject-alpha/devlog/301467/add-animation-aces-condition-expression

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Mikal

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