im usualy ok, ill make the width of the tile 50000 if i have to , but that has to be effecting performance.
This game here has about 10 layers, all with width of 50000 :P
youtube.com/watch
I know Adam (englishacorn) has a cool way of doing it, but i dont completely get it . Saying that i dont get half my own things.
Wow!!, i shall study this and try understand it , i get myself in some real messes with this :P
Great response.
I was trying to explain this in church earlier using bricks in the wall lol. Someone thought it was going down half a second for every 10 pixels added or something.
Thanks for the time.
ive made my own little parallax system (i find it easier to learn that way )
But i cant work out the maths.
I have a 200 width tile passing through a 100 width layout at 40 pixels a second, and this takes 2.5 seconds.
As youl see in the capx ive managed to get myself into numbers such as 0.828 seconds (when the speed is 60) .
Whats the maths behind this so i can easily calculate this when i need it .
Phew
dl.dropbox.com/u/84483952/parallax%20%281%29.capx have
Hey thanks, so straightforward as usual :P thanksyou , major hurdle cleared
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have some basic touch controls on my game but every time the touch is released the character goes to the top right corner. Any one have any idea why ? Im sure its pretty straight forward, but ive tried save x and y to variables and loading them everytime the object isnt in touch, that doesnt work.
dl.dropbox.com/u/84483952/thunderforce%20zero%20%281%29.capx
all the info is in event sheet 1
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try the latest build , its alot more fleshed out, lemme know what you think ... :D
Thanks :) i plan to do justice to, at the very least, thunderforce 2.
I have an old Yamaha synth not far off the original sega megadrive chip so im excited to get on that as soon as i get some solid gameplay and some kind of a shop system to spend xp or whatever.
kongregate.com/games/railslave/thunderforce-0
early version, its taken a long time and hard work but im getting there i believe. 7 layers of parallax on one layer
cool just seen the update, aliens look cool, nice lighting :)
backdrops a bit too clean ?
the suits they were in prometheus are nice and colorful, theyd look nice.
I know its about 500 years from the plot of aliens :P
cant wait till you flesh the levels out a bit more, im dying with that 5 second teaser
backdrops will be exciting to see, make sure you get some shiny foreground parallax in there;)
seen prometheus? hed be an awesome character :P might even redeem the abysmal film
Member since 10 Jun, 2012