http://www.blackhornettechnologies.com/Construct2Stuff/Samples/LockTimer_lukezero.zip
See if this helps. I can explain details, but see if this is what you want first.
If you can isolate out just the door mechanism, I can help sort it out. Timer is much more versatile than the system events.
You can't/shouldn't use Every X seconds, or Wait in a function. Use the Timer behavior.
For each fixes this.
zeropad(floor(timer/60 % 60),2) & ":" & zeropad(floor(timer% 60),2)
Don't break up the logic. Check for On tap first, and then use sub events to check "Pause" Else "Play".
http://www.blackhornettechnologies.com/Construct3Stuff/Samples/TimerDisplay_applern.zip
You do want a family. Put all collision objects in the family and then on collision with the family, change the animation to "hit".
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What format are you looking for? Dates are really clunky in JavaScript, so you need to format manually. Please be specific, with an example.
You shouldn't be including each event sheet in the other. Functions are global, so work wherever they are.
http://www.blackhornettechnologies.com/Construct3Stuff/Samples/FunctionEventSheet_winstreak.zip
Yes. Is it working?
The conditions are backwards. You need to pick the Spawner_var=0 first, then pick a random one of those.
Member since 28 May, 2012