DrGreenThumbCAN's Recent Forum Activity

  • Zantium I think it stores it as a 32x32 square if was 16x32 but can design it as 16x32.

    I read that elsewhere here in the forums it isn't my own idea

    forum post

    that's from Ashley

    Power of 2 sizes can almost be forgotten... they are only relevant with tiled images (so not Sprite images), and in the near future mobile devices will also support non-power-of-two textures, meaning power-of-two is finally irrelevant and makes no difference at all.

    In the mean time, there's not really any performance difference, it just affects whether tiled images can tile with best quality, which currently can only be done with power-of-two images.

  • ...

    power of two image sizes : 2x2 (not really a size for a "picture"), 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048....

    also combos of those so 16x32, 128x64, etc.

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  • Hello,

    I have been doing the Beginners to construct2 tutorial.

    https://www.scirra.com/tutorials/37/beginners-guide-to-construct-2/page-7

    on page 7 We have added an event to create monsters every 3 secs :

    Condition: System -> Every X seconds -> 3

    Action: System -> Create object -> Monster, layer 1, 1400 (for X), random(1024) (for Y)

    I want to stop creating the monsters after the player is destroyed.

    So how do I stop the above event ?

    ysrikanth2011

    Condition: System -> Every X seconds -> 3

    add 2nd condition here (in same condition block) where player.count > 0 - will only run when both conditions true

    Action: System -> Create object -> Monster, layer 1, 1400 (for X), random(1024) (for Y)

  • <img src="https://dl.dropboxusercontent.com/u/86190469/bvr0.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/86190469/bvr1.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/86190469/bvr2.png" border="0" />

    Beaverlicious

    I enjoyed the beavers

    would like to have dif teeth, eyes, face and body shapes.

    the clothe and hairstyles are good

  • Sulli

    First one I've seen that's that big just long and thick

    just a beast slug lol

    mineet

    thanks for compliment just using my HTC's camera

    sorry that my pic hijacked thread

    thanks again Kiira for the music and all your other offerings on your site Kiira.Weebly.com.

  • ... mediafire.com ...

    Kiira

    I don't like your negativity<img src="smileys/smiley17.gif" border="0" align="middle" /> that was awesome, imo!

    almost stepped on this thing today but I think it'd be a great enemy in a game or creature to interact with

    <img src="https://dl.dropboxusercontent.com/u/86190469/IMAG0554.jpg" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/86190469/IMAG0556.jpg" border="0" />

  • Kiira

    no worries

    I'm busy also

    wish I had more time to work in C2

    think I need an inspiration Eureka moment

  • delgado

    enjoyed the opening sequence and music is great

    arrows on keyboard don't work for movement but the onscreen arrows do so if that your intent it works :)

    like the fx like ZZZ and the picking up

    hope it continues

  • DrGreenThumbCAN, Alright, I'm sorry it took me so long to reply. :) I've been working a lot lately. Not much free time on my hands, but I'll make that song for you today.

    Kiira

    no problem I know how it goes with work been doing extra hrs myself

    Whenever it is finished is just the right time no rush

    thanks again

  • indiegamedesign

    your site is down

    would love to use your tuts

  • Kiira

    Thanks at work now so will listen to the track when get home tonight

    thanks for the info I hear many good things about FL Studio

    any length is fine 3 mins honestly pre long for level time

    maybe 60 secs would prob be enough

    thanks

  • thanks this was very helpful thread to follow

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DrGreenThumbCAN

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