Yura G's Recent Forum Activity

  • To be honest, I cant reproduce it either, but our QA team found that bug and it happens only in IE.

    So I have to ask because I have no clue what is the problem....

    We both tested on 11.0.9600

  • Hi,

    I created a game, it runs smooth on Chrome, Firefox, iOS devices, Android devices, even on iPad2 Mini (big resolution to weak CPU ratio)...

    But very slow on internet Explorer, the slow-down occurs when the game playing about 50-70 small (~20x20px) triangle physic objects.

    Am I the only one to have that issue? Any suggestions?

    Thank you.

  • From the web browser debug console you can type cr_getC2Runtime() to get a snapshot of the entire c2 runtime that you can browse. It doesn't have the object names so it's a bit trickier, but if you know the uid of the object you can get it with cr_getC2Runtime().objectsByUid[2] where 2 is the uid. It's probably more of a novelty that you can access everything that way if you locate where to look, in practice it's better to use C2's debugger.

    Thank you! That is exactly what I needed!!!

  • Be sure to use the debugger and otherwise, use the Browser plugin's action "Log" to log whatever you want in the console.

    No, I need the other way around.

    Not the game telling me what the values are, but to be able to see the values inside the game from the browser.

    For example if I want to see the content of this forum comment, I would press F12 (on Crome) and look inside the elements of the DOM to find out that my comment containing:

    "[quote="Kyatric.... ....those values?" Or using console to get the element by its ID and geting the data. The same I want to do with my game, I know the names of the variables and etc, everything is happening on the client-side inside JavaScript, that mean that all I need is the API to get values from the construct2-canvas... Some body knows how I can get those values?

  • My question is:

    How I can get values using the Developer Tools (console)

    For example I can run Construct functions by entering the console:

    "c2_callFunction("Function Name", [array of params])"

    But is there is some kind of DOM system that let me enter and see the values of my spriter, texts...

    Their instance values and regular values...

    Examples of what I want:

    spriteName.instanceValue

    spriteName.height

    someText.text

    system.time

    and etc...

    Or is there other solutions to get values of things rather than console.

    We just want to make some automation testing without adding scripts to the games.

    Thank you.

  • Thank you!!! I was looking for one of those effects for very long time

  • Wow,

    It's not really closing the game.

    what do you mean that the game is not really closed?

    Is it still runing in the background?

    Can the game detect that state?

    Thank you!

  • Please, any help?

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  • I have an issue,

    On platform I'm working on, the games being opened in iFrame, and sometimes when closing the iFrame with the game, the sound (looping background-music) continue to play... But the game is no more existing!!!

    It happening only in Internet Explorer...

    Is there an option from the game to be triggered when closing the game to force-mute/stop the sound?

    Thank you.

  • Ludum Dare comunity have many links to all indie-game-developers' favorite tools :

    http://ludumdare.com/compo/tools/

    My faivorite tool for music is BOSCA CEOIL - the web version: http://online.boscaceoil.net/

    You are welcome.

  • Warp to circle... Can be very

    very

    very

    useful for warping text.

    Thank you.

  • Yeah, TheBookOfShaders is a nice place

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Yura G

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