Yura G's Recent Forum Activity

  • You could also have multiple Canvases using Rojohound's Canvas plugin,

    That would work aswell

    No, that is not what I asked.

    I want to have multiple Construct2 projects in a page, not multiple canvas-plugins in a project.

    When I say canvas I mean html5 element that is generated by exporting to "HTML website".

    My problem is that in order to insert the Construct2 project in my page I need to put it in iframe with the index.html with the canvas (html5 element) project.

    The problem of having iFrame is that it is hard to make JavaScript to JavaScript communication (page JS to JS inside the iframe), browsers blocking that for security reasons, the communication is super limited with workarounds.

    The other way is to put the canvas directly in the dom of the page, but then we have problems to have more than one Construct2 project because there will be conflicts between c2runtime.js globals of multiple projects.

  • Hello my friends

    Does someone tried to put multiple Construct2 projects in a one page (NOT IN IFRAMES!)? With no conflicts between the globals...

    And by experience, what is the best way to make a communication between JavaScript of the page with the Constract2 project? I guess plugin have to be made...

    Thank you.

  • I know about gambling more than you might think.

    But again: We are out of topic, my question is "WHY?"

    Why it should be considered as other type of business model?

    The question is more philosophical than practical.

    What is the real difference between "Monthly paymant" and "Pay to play" if both businesses earn the same?

    Or even "Pay to play" in arcade game machine back to back with "Pay to play" on slot machine?

    If one is more regulated than the other, why does it mean that it should be taxed differently?

  • ...enough to keep out any indie devs or even small companies... This particular aspect is aimed at large gambling corporations.

    I disagree, Ashley.

    If you aim to charge more big corporations, do it - charge more big corporations, but it does not have to be "gambling" dependent.

    For example - it is the correct way to tax people according to the income, it is incorrect to taxt more white people than others because currently they tend to earn more.

    Are you developing gambling games for money with a gambling license?

    Currently I'm considering a development of gambling games with Construct3, but as it seams, you are making it much harder.

    In my previous words: I'm more like a poor white guy who are considering to apply for a new job but don't very convinced that the agreement is fair enough to sign it.

    Their operations and intentions of usage of Construct are different enough for us to split them as a separate category of customer.

    That is my question, how different?

  • Hello Tom, Ashley and Construct users,

    I noticed that in Construct3.net there is a "Gambling" section in "Pricing plans", and my question is - why?

    Why Gambling businesses should be considered as a different kind of businesses with different pricing?

    There is many business models of games:

    One time purchase,

    Buying in game currency, items, perks, skins and etc,

    Monthly payments,

    Expansion packs,

    Free to play + Adds,

    Free to play + Pay to win,

    Crowd-funding,

    Comercial-funding,

    Missionary/evangelist-funding,

    Campaign-funding,

    And more...

    And the only game that give you the opportunity to get back your money - is gambling.

    Basically the gambling business model is "Pay to play", and yeah, it is not game of skill, it is a game of luck where the odds are not in your favor, but the player returns back about 97% of the money back, and players know what they are going for. Some people win, some loose.

    But why from those 3% income (bruto) you want to charge more than from 100% income (bruto) of monthly payments model.

    I'm tired that gambling games considered as some kind of taboo, many players love those kinds of games and someone have to deliver them what they want. Most of you don't even know how much regulations&licensing&restrictions&pain-in-the-donkey(ass) gambling games have to pass to be published. But anyone can deliver any crappy game and charge for cookie coins.

  • Issue number two, is it okay to get two roads close to each other that it looks like highway?

  • I noticed that sometimes there are voids of grass that cannot be reached, surrounded by trees or etc.

    Those voids can cause some problems in the future, if you will spawn there enemies or chests...

    Better practice is one of two: after generation run a search for those areas and create an opening to the player to enter or mark those areas as not for spawning.

  • *sending some virtual positive vibes*

    I must admit that I was too sceptical at first

    (I still wont use the software at work, but I defenetly will use C3 for my out of work projects)

    One very kind user sent us a hamper full of sweets, so at the moment we're all running on sugar

    Tom, Ashley, I must apologize for being harsh, and if you will provide me an address, I will send you something nice too.

    (not sweets because I care about your health and the package may travel a long time from Israel)

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  • It is not so easy.

    Two main approach is to use or a noise-based techniques or if you are more advanced - polygonal techniques.

    I suggest you to start with googleing about "Perlin noise"

    this noises good for map generating.

    You can can reed some useful stuff here:

    http://www.redblobgames.com/articles/no ... ction.html

    http://www.redblobgames.com/

    http://www-cs-students.stanford.edu/~am ... eneration/

    One way (and probably the most easy way) to implement it:

    *Create two dimensional array the size of your map (lets say 2000 horizontally by 1000 vertically),

    *Assign there random values (lets say from -10 to 20).

    *Smooth the surface values: the stronger the smooth you will have less islands and but more pretty shapes, if weaker - more islands, more chaotic surfaces.

    *One way to smooth the surface - make same size 2000x1000 array, and assign there values for each point as a average of a point and the 8 near points of the original array in the end copy the second array into the original, to get smoother surface - repeat the process multiple times.

    *Determine that values from -10 to 0 it is water, 0 to 10 it is land, 10 to 20 is hills.

    *Make function to show the surface of certain area.

  • First of all, Scirra, congratulations on construct 3, it works...

    But does it?

    Almost all the features that were highlighted in the dev blogs - blocked in the "free edition" and can't be tested.

    No onion skinning, no live preview, no remote preview, not even search! And the list is going on...

    We can't buy the non-free version, we could try the non-free version at 15-21 of may... But what is the point to giving the full version to participate in NewGround's contest if it will be full of untested features full with bugs. It will be such a bummer to develop a game in biggish version...

    Scirra, you don't want that the first experience of construct users will be "Frustration"

    Just some thoughts.

    Open topic...

  • Yes,

    At any time you can call an action "Move to layer", it placed in the bottom section "Z Order".

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Yura G

Member since 10 Mar, 2016

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