Prominent's Recent Forum Activity

  • I saw your editor, it looks pretty neat. Seems like yours would be simple to use. Mine requires a bit more of a learning curve I think, since the tools are more pixel level, so it's more suited to people who have experience with drawing applications. It's not easy getting others to try something different if they already have tools that do the job, but I think this editor offers some unique features that can come in handy at times. But yea, feel free to check it out and look around, etc.

    btw, I replied to your feedback in other thread.

  • Thanks for the feedback. I'll try to see what I can do about some of these issues.

    There's no saving.

    The flashing is meant to be like that. A smoother fade may work, though it currently is done via animation, without swapping sprites, so it would require more work to get that effect- not sure if it would look the way I want it to.

    The other things should be things I can address.

    Thanks for giving it a play so far!

  • Check it out at http://www.pixel.tools/

    Pixel.Tools is also on Github https://github.com/prominentdetail/Pixel.Tools

    I developed this pixel-art editor for the pixel community a while back, it's free to use.

    It has many features you'd expect from an editor geared towards pixel-art.

    The main feature is its ability to allow artists to connect together and work on the same projects, useful for things like gamejams, mentoring, or just having fun collaborating.

    • create animations
    • export/import gifs & spritesheets
    • tile window for previewing tiles
    • layers/frames
    • selection tools, rotating, resizing
    • History
    • shortcut keys similar to photoshop
    • wacom tablet support (firefox only)
    • Your entire process is recorded and you can play it back step by step
    • You can export the entire process to a gif
    • Colordex system

    The Colordex system I created when I was inspired by the hd index painting technique. It allows you do draw in the same way that the hd index painting works, but without the hassle of setting it up. Plus it allows you to mix multiple color ramps together!

    Here's a gif showing me scribbling with the Colordex system:

    Plus there's a lot more you can do..

    I used the editor to create all the graphics in my recently released game Quasi

    http://prominent.itch.io/quasi and is a good example of what can be made with Pixel.Tools

    Here's an old screenshot of the editor:

    Edit: here's a video demonstration of how to use the Colordex system:

    http://youtu.be/QGLg-N9RT44

    Here's a quick run-through of some features:

    http://youtu.be/0io_Dl8yKmM

    If you have any question as to how to use it, etc, I'll be happy to help clear anything up.

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  • I haven't made a gameplay video- my video editing skills aren't that great and my laptop can't really handle too much video editing stuff.

    No demo, If node-webkit games work on your computer, this will work fine too. Runs smooth using the 10.5 version of node.

  • Quasi is a side-view platformer style adventure game with puzzle elements.

    Explore a strange world seized in mystery and discover what lies beneath its' surface.

    http://prominent.itch.io/quasi

  • Tokinsom , oh okay, figured it out now. Thanks!

  • Doesn't work. just erases 1 tile no matter which tool I use whether its left or right button I press.. just one is erased.

    I'm not talking about drawing a line.. I'm talking about removing a section like the box tool, but erasing rather than inserting.

  • How do you select them?

  • This is one reason why I use Tiled, and just import the maps.

    One thing though that I'd like is the ability to clear the entire space of the tilemap, maybe with a dialog that asks if you're sure if you want to, since the only way to clear the entire map is one tile at a time.

  • Problem Description

    Mirroring a sprite causes the width to become negative.

    Attach a Capx

    [attachment=0:gglw371b][/attachment:gglw371b]

    Description of Capx

    mirrors the sprite at start of layout. Adds 1 to width every 0.1 seconds.

    Steps to Reproduce Bug

    • run program Observed Result sprite begins to shrink Expected Result sprite should expand size at start Affected Browsers
      • Chrome: (YES)
      • FireFox: (YES)
      • Internet Explorer: (YES)

    Operating System and Service Pack

    win vista sp 2

    Construct 2 Version ID

    r193

  • Problem Description

    An array inadvertently gets its current loop index reset if a function is called that does a for each loop as well, causing the application to enter an endless loop.

    Attach a Capx

    [attachment=0:3vonhz5p][/attachment:3vonhz5p]

    Description of Capx

    Array for each X element on start of layout (only called once). Function called within it that has another Array for each X element. Will cause endless loop.

    Steps to Reproduce Bug

    • Run project Observed Result application enters endless loop Expected Result Should only loop through and then stop. Affected Browsers
      • Chrome: (YES)
      • FireFox: (YES)
      • Internet Explorer: (YES)

    Operating System and Service Pack

    win vista sp 2

    Construct 2 Version ID

    r193

  • Ashley , here's a gif showing the problem.

    I drag the object over to the other and it doesn't attach like it should, then I drag the other object to the same object and it does.

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Prominent

Member since 28 Apr, 2012

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