MPPlantOfficial's Recent Forum Activity

  • You should play "Hatred" by Destructive Creations. ;D

  • Does cloning a drawing with Photoshop count?

    I know Aquaria has a lot of hand drawn images.

    Another new one is Guns, Gore and Canoll. Game looks beautiful, has excellent sound effects and music. Gameplay is ok but nothing too special.

  • Any details on the gameplay?

  • hehehe

  • hitman?

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  • That actually is a really good game. Would make a great 2 player coop.

    Problem I see might be the misleading title; honestly when I hear "Dot Hunter" first thing I think of is Pacman.

    One might think based on the title that it's a Pacman clone.

    This game needs a THEME. Have that ball be a rubber one and maybe animated Springs on separate ends and call it Spring Ball or something. Maybe make it a fuzzy creature and put other spring-shaped creature at the opposite ends...

  • Are is great. Love the use of gradients.

    Game isn't quite clear to me though. I'm assuming you're running to the right avoiding obstacles. Why would you need to clear out enemies in the screen? Will they be spawning from the front or back or both?

  • Wow that just looks beautiful.

    Don't understand the battle mechanic though. Is it like matching block type puzzles with a damage multiplier?

  • Now THIS looks like something I'd play. I love the spinning mechanic as an offense. This is something I haven't seen used since Crash Bandicoot.

    Gripping ledges with your teeth remind me a lot of Bonk and spin jump is a nice addition along with ground pound.

    I have some problems however with giving the character a gun or any projectile for that matter. I think it'd benefit being a pure melee game since the enemies don't seem to pose a real threat anyway having patterns that are relatively simple.

  • Hey there.

    Tried your game and while I think the sprites are cute, the game unfortunately seems to be broken.

    -Dragon's projectile travels in an arc and gets only as far as how much you press and hold down the Space bar. -While this isn't necessarily bad, it is when there are 20 hungry uglies coming at you from behind.

    -I tried jumping but it only seemed to displace the character about half a jump and the critters can still touch his lower half.

  • Hey there.

    Feedback:

    -Objective is simple enough. A fast enough player can tap the right caveman palette as they spawn at the top to the screen. However I love how the "right" palette can change at any time giving you the chance to tap the ones already at the middle and bottom if you're fast enough for extra points.

    -Minor nitpicks: Background vs Caveman sprite graphics clash.

    -Dialogue boxes, padlocks and arrow symbols could use a more fitting theme (draw them as rocky or at least give them a Stone-Age look.)

    Cheers.

  • Hey there.

    Here's a review:

    -LOVE the tattoo on the protag's arm.

    -Could use a little improvement with the green zombie sprite. It's hard to distinguish him from the background.

    -I don't understand the strafing mechanics; right clicked and the protag went slower. I think SHIFT would be a better option instead of right click as that's what's being used in most games.

    -It does this weird thing where the protag doesn't immediately point the gun to the crosshair but waits until the crosshair is already in his line of sight. So it's hard to set up sneak attacks from a corner before getting into position like you'd normally do in Hotline Miami

    -Lastly, while the maze structure might be good for certain uses, it makes it very easy to defeat the boss because the boss only has one projectile attack that goes straight. I found a spot in the lower right where his projectiles can't hit you but yours can. Heck I don't think the boss attacked me at all.

    Hope this was helpful. Thanks.

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MPPlantOfficial

Member since 17 Feb, 2016

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