MPPlantOfficial's Recent Forum Activity

  • For the Transparent part, just make you timer in 2 or 3 parts. Topmost layer should be transparent. That's what I did for my game.

  • Hey guys. I finally published my first game: My Pocket Plant.

    I'd like to thank users Kyatric, chadorireborn and BackendFreak who were very helpful during development. Thanks guys!

    Gameplay Video:

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    Download link: https://play.google.com/store/apps/deta ... ocketPlant

  • Hey guys. I made a build of my game recently reloading an interstitial ad for every game and it works, a new ad is being displayed for every Game / Layout Restart.

    One playthrough of my game can take from 1 min - 5 mins.

    However, I saw in some instructions that one type of ad should only be pre-loaded ONCE per launch.

    What are the disadvantages of preloading an ad for every game?

  • Hey guys, how do I configure my Admob to display only gaming ads? I tested my game today and found it was also displaying Adult Dating ads. Good thing I didn't hit the publish button.

  • Hello. My IAP function does not open a browser to enter card information in yet when I press the buy button. What could be wrong with it?

  • I really need background music, sound effects too!

    By the way, this may be early but put your music in the sound folder as well.

    Intel XDK has a trouble of detecting anything in the music folder so all sounds in the music folder will not be played on a real device when you export the game.

  • Sounds like you're creating a manual jump button.

    I think C2 has a built-in Platformer engine that disables continuous jumping like you described, however, if you'd like to implement it yourself, I suggest using a Boolen.

    For [BUTTON PRESSED] | Player Jumps

    JUMP_BOOLEAN = 0 |

    For [ANY BUTTON PRESSED END] | Player descends

    For X [BUTTON PRESSED] | JUMP_BOOLEAN = 1

    For Player is Overlapping with ground | JUMP_BOOLEAN = 0

    Or something like that. As you can see player is only able to jump when colliding with ground.

    Of course, you'd have to fix it so player can't jump every time it's colliding with solid otherwise it'll do Wall jumps.

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  • Hey guys. I've been trying to get my Twitter button to work and upon pressing the button (exported game on a real device) it refuses to open a separate window for Tweeting.

    Now I found that this: https://software.intel.com/en-us/articl ... ernal-apps

    maybe the answer but where to I put the links to my Twitter and Facebook pages for the game?

    There are three choices:

    Network Request Whitelist

    Intent Whitelist

    Navigation Whitelist

    Now another question is does this work in conjunction with with IAPs? I haven't tested my IAPs but I know when I press the buy button, the device is supposed to open a separate browser where the user inputs credit card information. Am I correct?

    If so, do I need to know the URL of the store and put that in the Whitelist?

  • Finally I found a solution for this problem =)

    https://software.intel.com/en-us/articl ... ernal-apps

    I see. Do I have to "Whitelist" my IAP store location as well?

    I put my Twitter and Facebook pages on the Whitelist. Have yet to test.

  • choose(1,2,3,4)

    or

    choose( 1 ,2 ,3 ,4 )

    work.

    The first one as far as I know chooses "1", "2" and so on as characters and not numbers.

    Kind of like if you're inputting "char" as opposed to "int"

  • I love it. The shadow monsters remind me of that old PS1 game: Heart of Darkness.

  • > Also, for another game, I found a guy, met up with him and discussed the details and even gave him the assets and same thing: NO REPLY after months.

    >

    If you're talking about me, I clearly said that I don't have time for a revenue share project at the moment, so I suggested you start the project yourself.

    Nope. Wasn't talking about you. It was some other guy I saw at Tigsource last year.

    The other guy I mentioned I actually met up with physically, talked and ate lunch with.

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MPPlantOfficial

Member since 17 Feb, 2016

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