MPPlantOfficial's Recent Forum Activity

  • Like this?

    I haven't attempted it myself but I think it's just a matter of assigning different squares to different arrays and saving info into a JSON file.

    Each array element has multiple conditions.

    Maybe:

    [0][0][x] can contain ID of square and actual position of a square in a map

    [0][1][y] can contain info like number of directions possible and id of adjacent squares.

    [0][2][z] can contain info like items and interact-able elements in the map...

  • you can set the double jump on in the platform settings but then the player needs to contact a platform before they can jump again.

    Then do a workaround. On descent spawn a tiny invisible platform for the player to make contact with and do his air jump.

    On Is Jumping | Destroy Platform

    On Is Falling | Spawn Platform Player.Y + 10 Pixels

    Every Tick | Set Platform.X to Player.X

  • Thank you so much MPPlantOfficial, that's really helpful.

    https://www.dropbox.com/s/3ho6cv6ipwt53 ... .capx?dl=0

    Here's another one using the bullet example. Pathfinding is slighty faster and I fixed the lengths of the path trail.

    You could probably make a better path trail using the canvas plugin but here's how I'd do it using normal sprites.

  • Hi. I looked up a lot of website in google. There are so many websites with diferrent prices. Can somebody help me to find a trusted website to file copyright for my own game character please ? Thank you so much.

    Sounds like a complete waste of time and money to be honest.

    People can get away with just a few tweaks.

    If you look throughout history you will find many examples:

    Slade Wilson(Deathstroke) vs Wade Wilson (Deadpool)

    Clayface vs Sandman

    Blackcat vs Catwoman

    Plasticman vs Mr Fantastic

    Spiderman vs Black Spider

    Thanos vs Darkseid

    Wasp vs Bumblebee

    Antman vs Atom

    Simba vs Hamlet

    Elsa vs Sub-Zero

  • How do I create a heterogeneous object built out of 2 components of different densities?

    I tried using the build in Ragdoll in C2 but cannot get it to work.

    Ideally if it falls it should rotate because the bottom half is heavier but simply pinning the head to the body does not achieve the desired effect, both seem to fall to the left side of the screen.

    http://imgur.com/a/XC9Ht

    http://imgur.com/a/HOQzg

  • Construct 3 is a bargain if it allows us to continue to support development of the tool that has enabled us to be so creative for so many years. I haven't found anything else that comes close, and $150/year is a pittance to pay compared to the hundreds of thousands of dollars textbooks publishers are paid every year by major school districts.

    It's $150/year per student. Then again that doesn't sound bad enough if a school can afford to give students an ipad each.

    That sound mindblowing for me coming from a third world country.

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  • Ashley, I was just about to ask about Global Boolean, and found this thread, It's 2017 and still there's no Global Boolean, is this ever going to happen, at least with plugin or something?

    And you're working on Construct 3 but C2 is still with bugs.

    I don't have a problem with the lack of Booleans since I like option of having more states than '1' and '0'

    But yeah there still some bugs present. Even the "music" folder to this day serves no purpose. Music should still be placed on the Sounds folder.

  • https://www.dropbox.com/s/3ho6cv6ipwt53 ... .capx?dl=0

    Here's another one. Slightly more precise. Use 1 pathfinding and 1 bullet for a little more accuracy.

  • Hi Onur,

    did you find a solution, yet? I'm struggling with the same thing. I'm really annoyed by the limitations of C2, I've installed like 50 plugins and still miss a lot of capabilities.

    Hey Zooid. This is an old thread.

    As for showing the path, I decided to go for it and here's a crude solution I came up with:

    https://www.dropbox.com/s/fzb9lc0xjlmrt ... .capx?dl=0

    Path is not exact and there's a little wait time involved.

  • That's a great story and I'm glad to know there's someone out there who benefits from C2 interface!

    While this isn't necessarily exclusive to C3 this is a reason to at least stick around and continue using C2 instead of a code-only interface.

  • And just to add another layer to this topic, (just because I didn't wanna start a new topic that's so similar to this one) what makes for good horror these days? Like what is it that stands out as unique against the rest? So much has been done at this point.

    Is it jump scares? Strange imagery? The mere possibility of a threat without there ever actually being a threat? I've noticed what I call "minimalist horror" seems to get a lot of attention lately.

    Well the old SH games set the bar for psychological and plain horror combined and still hold up today story and atmospherewise but no longer gameplaywise. I love these games and one of them is in my top 5 for sure.

    But a 'good' horror these days is associated with how many Youtubers/ Tvitch streamers play your game, as long as you managed to make them scream (even fake screams count) then you're good because that's t least enough to get a percent of their viewers trying your game. I mean why bother building a world and writing an associated lore with it if you're only going to get 100 players at most.

    Go for the cheap scares route. You only need to work on graphics and searching for the best open source scream audio.

  • Hey guys.

    I found something to inspire you for your horror game:

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MPPlantOfficial

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