MPPlantOfficial's Recent Forum Activity

  • Easy enough.

    First of all you would have to own .ogg files for EACH SEPARATE NOTE of your songs.

    On start of the layout, pre-load all sounds so your game doesn't slow down then play each note when the right tile is touched.

    For the playing of sounds part I would guess the "right sequences" for each song stored is in the form of a .json file

    Mod

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  • I see.

    Then it's just a simple matter of choosing your grid size and setting position:

    For example a 32x32 grid.

    Set Sprite to 32*Width, 32*Height

    Taking into consideration where in your layout the grid starts, you should add these values to the Upper Left Corner of the grid.

    Now whether the words 'Width' and 'Height' are usable for global/instance vars is a whole other story.

    You could also try out Rex's grid plugins but I have no experience using those.

  • Check you events again.

    You must have a "on start of layout | create character at x,y" in there somewhere.

    If you still have problems, a workaround would be to destroy all instances and recreating one on start of layout.

    On Start of Layout |

    Destroy Char

    Creater Char x,y...

  • Use loops. But I'm lost here, how are you gonna calculate if you don't have an array? Where are the values being stored?

  • Instead of finding that example you speak of I tried my hand at making it again. It seems finicky to set up the joints correctly.

    \https://www.dropbox.com/s/9q8a0b2kpbzesv6/ropePhysics.capx?dl=0

    Alright. Thanks again!

    Will be trying this out tomorrow and I'll reply asap.

  • Will be using C2 for everything except C3-only Jams.

    Need to join a Jam finally.

  • Physics/gravity chain?

    Yes. But one that I have a degree of control over.

  • Been trying to modify R0j0's rope CAPX to build a chain that I can drag and drop but to no success.

    I want my chain to be immovable except at the end links. Is this possible?

  • Here: https://www.dropbox.com/s/tj8iqiob5vy8c ... .capx?dl=0

    I used Timer and Bullet Behavior.

  • We always say it in office as Skirra (pronounced like Skipper) but most people say Seera or Sirra

    That's how we'd pronounce in the Ph but somehow I thought it was "See-rah"

    Thanks for clearing that up.

  • That's funny. It's also similar to what's going on with the Godot engine. No one knows how to pronounce it, but the developers call it a "feature." Godot like robot? Like Go-dough? Like God, oh? Who knows. I like that you're changing to Construct as the branding. Easy-to-pronounce names are great and everyone knows you as Construct anyway.

    But how to pronounce 'Scirra' is still a mystery

  • Got it working now. No overlapping

    live_demo_tiles

    Hello. you have an update link?

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MPPlantOfficial

Member since 17 Feb, 2016

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