hrisnz's Comments

  • Hi Henry,

    this game is so old by now. I didn't even know if its still running :D

    so your comment made my day! Great you like it.

    Have a good one!

  • Hello, thanks for the short Tutorial! justifun not really. In terms of finger moving direction, you are right; but it is describing the "swipe direction" like apple's natural swipe. So swiping "left" will go right.

  • This is so old, so simple, so good! Thank you very much :)

  • Hello and thank you! This is very helpful!

    I did not know that the Date plugin is based on Javascript's own Date object because I did not find this information in the documentation either. But this link was pure gold for using the plugin :) thanks again

  • Thanks for the awesome release :)

    2 things regarding the Date Plugin:

    1. I know that Day is index based (starting with 0 so 0-6) but I had to guess, since American calendars start on a Sunday, that 0 = Sunday, 1 = Monday ...

    I think it would be very helpful to add this to the documentation.

    2. Parse asks, according to the documentation, to input a valid date string. But nowhere is documented what a valid date string looks like(?) I figured by guessing that is seems to be MM.DD.YYYY separated by ".". If this is correct, adding this information to the documentation aswell would be helpful.

    Keep up the amazing work with Construct!!! :)

    Best,

    Chris

  • The "GetDatePart" Function within the Date & Time example project seems to throw out a wrong month:

    "The current date in different formats" > Locale date string says 6.6.2020 which is true.

    But the "Extract a part of the current date" > Month > Local says "5"!

    Is this intended? Do I not get something here?

    Great Feature by the way! Looking forward to its stable release :)

  • This is quite a nice idea but so clumsy, especially when you have a lot lot lot of them + responsive sizing. Has anybody or scirra have found a sweeter solution for this over the years? I can not find any results on this anywhere :) Any help is greatly appreciated!

  • Hi LaurenceBedford, great you like the title screen!

    I dug for the project file for you. Hope this helps:

    I used two sprites (called camera and camera2 in my case)

    every tick:

    camera2 - set position to: (lerp(Self.X,Mouse.X,0.1) , lerp(Self.Y,Mouse.Y,0.1) )

    System - Scroll to (lerp(Camera.X,Camera2.X,0.5)/2, lerp(Camera.Y,Camera2.Y,0.5)/2)

    You need to set the Layout to "unbounded scrolling". And later you just make your camera sprites invisible (since I gave it a border and cross hair so i could see it while testing).

    I hope this gives you a good starting point ;)

  • Is the menu not working for anyone else as well?? I did everything exactly the same when I exported it to NW and HTML5. If the intro made you interested please have a look on hinz-art.com/LEAVE.

    Does anybody have an idea why my "if mouse is overlapping" doesn't trigger the menu? Thanks for your interest and help ;)

    EDIT: if I can't find a way to fix it i will delete the game post here. You can play the game on my website. Strange that the arcade causes this problem.

    Everything works fine now :)

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hrisnz

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Member since 17 Feb, 2016

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