h1k3's Recent Forum Activity

  • shinkan, won't that cause a fluttering effect as it also sets the highlighted sprite back to 50 as its also highlighting the button? Thank you all for the help btw. :)

  • Heres what I've done that seems to work:

    <img src="https://dl.dropbox.com/u/77974757/Capture6.PNG" border="0">

    Try it out at:

    http://apps.facebook.com/relicsofyore

    Anyone else have a more basic solution?

  • chrisbrobs, Xavier

    Scratch that,

    Did the same thing. It does highlight the right button in preview but once I upload it occasionally leaves a bunch lit up. I guess I'll switch back to the way I had it. Not very pretty but never gives a false positive on upload.

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  • chrisbrobs, Xavier

    Thanks guys,

    OMG there's an invert switch. Roflmao, I've never seen that before. That makes so many things soooo much easier. I couldn't seem to find an answer so what I ended up doing was to create a sub group set to disabled. In the group I had it flip through every instance and set the opacity accordingly. Then I called it once the cursor was over an instance. This appears to be much more fluid. Thanks again. :)

  • probably should add that each button is the same image. I separated out the buttons by declaring an instance variable for each. Any ideas guys and gals?

  • Hey everyone. I'm kind of stuck, I have a menu setup and all the buttons are at 50 opacity. I want to set it so whenever the mouse is over a button it changes to 100 opacity. What I'm doing does the job but occasionally if I swipe the mouse over the column of buttons it leaves a trail of them set to 100. What I have is:

    condition: mouse is over button, action: Set button opacity to 100

    else: Set button opacity to 50

    What am I missing?

    Your help would be immensely appreciated. :)

  • Hi everyone,

    I'm trying to find a way to search the browser vendor string to compare it to various browser versions that I have stored as a comparison string. How do I use find(src, text)to search for one of those strings. Say like "MSIE 9.0"

  • dancinLion thanks for the assistance I hope you gain as my pleasure as I have out of this software. My wife bought me a standard edition for my birthday and I've been a Construct2 junkie ever since. Be careful you can easily get hooked ;)

  • Oh my gosh,

    that was way too simple. All I had to do for the condition was check the bridge sprite to see if it was overlapping a river sprite. For the action I set the creek to solid disabled. It worked and the remaining river sprites remain solid.

  • The bridge has some see through parts so I'd like to keep it under for visual purposes. But that definitely is an option that hadn't occured to me, thanks dancinLion

  • Hi everyone,

    I'm wondering if you might have a way to do this. I added a river to my game that I added the solid behavior to. I also added a bridge and placed it over the river tiles where needed. However even though it's not a solid object I cant pass over the bridge with the character. How can I make it so the character can go over the bridge without having to make the whole river passable? Any help would be greatly appreciated. :)

    Thanks in advance,

    Lance

  • Here's my capx kyatric. I know it's a little messy but I'm hoping you will be able to see my thought process a little better. I plan on cleaning up the code after I get this movement figured out.

    capx

    Note it requires my updated facebook plugin. I had added a couple of items to the builtin facebook plugin to gather some additional info. Here's the plugin.

    Myfacebook

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h1k3

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